What single mechanic from an RPG do you love? You don't have to love the whole game (though you can do), but what single mechanic about it do you think is really super nifty. Maybe you've stolen it and used it at the table in other games? Or maybe for you it's a selling point of a system? Or perhaps the only redeeming feature of a system?
For me, I think 5E advantage/disadvantage is a perfect streamlining of itty bitty modifiers, combined with an awesome tactical element (I'm rolling two dice!) I think that's a mechanic which improved D&D in really noticeable way.
While I was aware the mechanic was used in 4th Edition, I was curious whose idea it was to put in in 5E as a global mechanic. Jeremy Crawford told me that "We used an advantage-like mechanic in the 4E avenger, and [Mike Mearls] suggested using something like it more broadly in 5E. I dug the idea and put it before the D&D Next playtesters to try."
For me, I think 5E advantage/disadvantage is a perfect streamlining of itty bitty modifiers, combined with an awesome tactical element (I'm rolling two dice!) I think that's a mechanic which improved D&D in really noticeable way.
While I was aware the mechanic was used in 4th Edition, I was curious whose idea it was to put in in 5E as a global mechanic. Jeremy Crawford told me that "We used an advantage-like mechanic in the 4E avenger, and [Mike Mearls] suggested using something like it more broadly in 5E. I dug the idea and put it before the D&D Next playtesters to try."
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