Thomas Bowman
First Post
1100 AD to be precise. Medieval Europe: This is the Dungeons & Dragons Map I plan on using.
Each hex is a combination of two or more terrain types for instance there is sand dunes and desert, forested mountains, desert mountains, there are three kinds of forest, pine forests, deciduous forests, and warm forests. pine forests are also cold forests, deciduous forests are also temperate forests, and warm forests are those forests made up of trees that do not drop their leaves, you could also call the tropical forests, there are also shrub lands, shrub lands with hills, mountains etcetera. There are three kinds of mountains, short medium and tall. Medium mountain hexes have three white capped mountains in a hex, large mountains are single white capped mountain hexes. There are also swamps, rivers, cities castles, ruins, oases and volcanos. the basic conceit of this map is that it centers on the human lands with human nations such as England and France. Elves come from "West over the Sea" in other words they are native to North America, they have discovered Europe in this setting rather than the Europeans discovering America, as of 1100 AD, this hasn't happened yet. Dwarves live in underground kingdoms in the various mountain ranges of Europe. Orcs come from the Asian steppe. Halflings and Gnomes come from South America. Half-elves and half-orcs are created from the Union of elves and humans in the first case and orcs and humans in the second.
Everything otherwise on this map is historical Europe with historical rulers, but with fantasy added.
Here is the political map of the same region:
So what do you think? Would this make a great Dungeons and Dragons setting?
Everything otherwise on this map is historical Europe with historical rulers, but with fantasy added.
Here is the political map of the same region:
So what do you think? Would this make a great Dungeons and Dragons setting?