Pathfinder 1E EB's Second Darkness w/RoleMaster rules (plz ignore prefix) - Recruitment (need a Burglar) haha


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Gunther Rhodes, Human Fighter (Campaign trait: Looking for Work)

Gunther sat in his cheap room, mending his tunic where the badge had been torn away.
After only a month, he'd been unceremoniously removed from the ranks of Riddleport's Gendarmes.
If he'd known who the boy was, he have escorted him home instead of arresting him, no matter what he'd caught the boy doing.

But that was in the past, and he had to deal with the future. His rent would run out at the end of the week, and he needed coin to pay it.
Perhaps a position might open up at the Gold Goblin after the tournament. He would have to scout out the place it see if it might suit him.
 







EarlyBird

Explorer
2nd edition is correct on all fronts (didn't know it was called Classic)

I have two characters done will finish the third by WED and we can work on a bit about the world/backgrounds and all the odds and ends that come with.

Hope to get a few more and start this around the first week of April (have to be after Easter anyway, have family coming to town)
 

EarlyBird

Explorer
Working on characters, while I was trapped for two days in the house with no WiFi. So I am right on course with this, but we only have three characters listed:

Gunther - Fighter (sword and shield) streetwise ex-Gendarme low on funds so Looking for Work

Jerrod - Alchemist (molotov cocktail hurler and daggers, will explain later), looking to win his fortune, Optimist Gambler, but if he doesn't maybe he will learn how to turn lead into gold

Finn - Magnus (Spells i.e. sleep for now and spear), the youngest member of the Order of Cyphers so he is Researching the Blot, and hopefully making friends.
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Need at least one more (and then I'll NPC in the gap), but anyone wants to give me some background on a character please feel free to join in, many as we can get.
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Last thing to everyone is how much do you know of this world. Me = zero, but so far everything is contained in the modules so I haven't needed to go digging. But would like to add a bit more life to the game with languages, their unique weapons and gear and such, from other adventures.
 

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