Elf Witch said:
There is some talk about our group starting a Midnight game. I have skimmed the setting and read some of the forums. My question is this how grim is the setting? Is it hopeless can the PCs ever accomplish anything or is evil just following them and undoing everything they do?
I have also heard that it is not a Midnight game unless a PC dies every session.
I probably should let other people answer, but this topic comes up so often that I thought I'd chime in.
The first thing to say is that everyone's game can be anything they want it to be. Midnight itself, in my mind, does not tell you what kind of game to run. Now that said, doing something like dismantling the Night Kings, defeating Izrador, or letting the old gods back into the world (disabling the Veil) will definitely take away Midnight's main strengths. Those types of victories might be ok if you never plan to run or play in the game again.
Hope in Midnight comes on a smaller scale than in other settings. No, you aren't going to free the world, but you can bring aid and respite to communities. You can take out a particularly nasty legate who makes everyone's lives a living hell. You can help the elves drive away the demons and orcs that taint the forests of Erethor. You can carve out a new Sarcosan kingdom, although there's no guarantee it's going to be around for long.
What you have to remember is that while evil has won, it is not ubiquitous and omnipotent. Think of it as the opposite of a normal setting, in which, while Good is dominant, you still have Evil countries (Thay, for example) or areas (Menzoberranzan).
The assertion that PCs should die every session seems against the spirit of Midnight, which assumes that the PCs are truly heroic for fighting against all odds.
Hope that helps a bit.