Kobold Avenger
Legend
An idea I thought of in another thread since in 5e there's not much of a good reason to have both strength and dexterity as high ability scores, as you either double down on one or the other.
So one thing I thought of was a feat (I don't think it would make an ideal fighting style), which I still don't have a name for:
-Once per round (or maybe by using your reaction) when you miss with a melee attack: If it was an attack that used your strength bonus, you may re-roll using your dexterity bonus. If it was an attack using your dexterity bonus, you may re-roll using your strength bonus.
The alternative abilities re-roll I don't think would make all of a feat, and whatever the feat is called I'd probably give it requirements like having both a strength and dexterity of at least 13 or 14. I don't really want the other ability(s) of this feat to be just another ability score increase as I feel it's the boring way to go. I'm aware something like this might introduce a lot of re-rolling with Advantage/Disadvantage in play, which is probably why I'm leaning having it use a reaction.
It or another feat could reinforce using medium armour, since that's something I feel is ideal for characters with high strength and high dexterity.
The only subclass idea I can think of so far would be a Thug Archetype Rogue, the idea of a Rogue that's not afraid to use a little brute force and dirty tricks to get the job done, in ways that other rogues won't.
So one thing I thought of was a feat (I don't think it would make an ideal fighting style), which I still don't have a name for:
-Once per round (or maybe by using your reaction) when you miss with a melee attack: If it was an attack that used your strength bonus, you may re-roll using your dexterity bonus. If it was an attack using your dexterity bonus, you may re-roll using your strength bonus.
The alternative abilities re-roll I don't think would make all of a feat, and whatever the feat is called I'd probably give it requirements like having both a strength and dexterity of at least 13 or 14. I don't really want the other ability(s) of this feat to be just another ability score increase as I feel it's the boring way to go. I'm aware something like this might introduce a lot of re-rolling with Advantage/Disadvantage in play, which is probably why I'm leaning having it use a reaction.
It or another feat could reinforce using medium armour, since that's something I feel is ideal for characters with high strength and high dexterity.
The only subclass idea I can think of so far would be a Thug Archetype Rogue, the idea of a Rogue that's not afraid to use a little brute force and dirty tricks to get the job done, in ways that other rogues won't.