superstition
First Post
It doesn't matter the system.
It also doesn't have to be classes that exist in the literature. It could be a custom class that uses the existing rules frameworks.
The point of this topic is to draw attention to gaps in optimization in the games you like — like a character flavor that can't be built optimally enough. These gaps are places for characters to exist but where they typically don't because it's not optimal enough, mechanically. Even the "I only role-play not roll-play" types have to fit in at tables sometimes, tables where others value optimization.
It could be a flavor issue, too. The mechanics might be there but they turn you off as a player because they're flavored in a way you find not aligned with the sort of character you'd like to play.
It also doesn't have to be classes that exist in the literature. It could be a custom class that uses the existing rules frameworks.
The point of this topic is to draw attention to gaps in optimization in the games you like — like a character flavor that can't be built optimally enough. These gaps are places for characters to exist but where they typically don't because it's not optimal enough, mechanically. Even the "I only role-play not roll-play" types have to fit in at tables sometimes, tables where others value optimization.
It could be a flavor issue, too. The mechanics might be there but they turn you off as a player because they're flavored in a way you find not aligned with the sort of character you'd like to play.