Capturing and Training Monsters - Page 2
Page 2 of 2 FirstFirst 12
Results 11 to 18 of 18
  1. #11
    That's a really elegant and simple solution!

    I have to say, when a PC bought a war elephant in an older campaign, it got tempting to just off the thing and be done with it. But, I did not.

    Quote Originally Posted by toucanbuzz View Post
    My suggestions for players, to avoid DMs killing off your pets (unless you're a ranger), is to apply for non-combat benefits, or come up with a creative benefit (that makes them more like a magic item, such as 1/combat providing advantage, that makes it easier to manage what they're really offering you and avoid having to deal with separate initiative, attack rolls, etc.).

  2. #12
    Join Date
    Oct 2015
    Location
    Ft Wayne IN
    Posts
    2,556
    One player in my Yawning Portal group keeps Raising Undead and using them as allies in fights. Or, he would IF we could figure out the tactics to make them effective. The zombies / skeletons either clog doorways we need to get through, or they get left behind in mobile fights.
    He also was less than happy when we got mobbed by skeletons and I Turned Undead … including ALL of his...

    If we ever get out of these dungeons and can set up a proper ambush in a roomy space, I think the zombies / skeletons can come to shine.

  3. #13
    Join Date
    Oct 2015
    Location
    Ft Wayne IN
    Posts
    2,556
    Quote Originally Posted by Ralif Redhammer View Post
    when a PC bought a war elephant in an older campaign, it got tempting to just off the thing and be done with it.
    Only if I can make a guest appearance (as a member of Team Rival) and do the Legolas-and-the-Oliphaunt thing as it goes down.
    Laugh Ralif Redhammer laughed with this post

  4. #14
    "That still only counts as one!"

    Quote Originally Posted by Eltab View Post
    Only if I can make a guest appearance (as a member of Team Rival) and do the Legolas-and-the-Oliphaunt thing as it goes down.

  5. #15
    And lets not forget that when you are talking about intelligent monsters it is not training but enslavement, breaking the will and all the stuff with is usually not alignment compatible with the normal adventure party.
    You can of course raise them from birth if the opportunity arises, but that takes an awfully long time to pay off and might alignment wise not much better than slavery when you only raise them to be child soldiers.

  6. #16
    Join Date
    Jul 2017
    Location
    Cheyenne, WY
    Posts
    128
    Quote Originally Posted by Derren View Post
    And lets not forget that when you are talking about intelligent monsters it is not training but enslavement, breaking the will and all the stuff with is usually not alignment compatible with the normal adventure party.
    You can of course raise them from birth if the opportunity arises, but that takes an awfully long time to pay off and might alignment wise not much better than slavery when you only raise them to be child soldiers.
    What about natural allies though? I'm thinking friendly NPCs like that intelligent gelatinous cube from Out of the Abyss.

  7. #17
    Join Date
    Sep 2015
    Location
    Central Pennsylvania
    Posts
    98
    I read a really fun account of a party that had a dog somewhere online....if they didn't account for the dog the DM would roll randomly and so the dog would get into all kinds of shenanigans sniffing at the crotch of the king's guard or chasing the inn's cat around....that sort of thing

    so I gave my party a dog....thinking I would do much the same and they would be amused by it.....they love the dog....that isn't the problem.....the problem is that I forget about the dog and so never remember to roll for it wandering off to roll in midden heaps or whatever

    they usually leave it back at their keep though.....they realize the risk of it dying

  8. #18
    I had a party way back in the day that kept talking about having a dragon as a pet...

    Eventually I got tired of them whining about it and caved in - with the caveat that the dragon was an intelligent being who was going to do his own thing, i.e., was going to be roleplayed by me...
    (Dragon DMPC FTW!!! lol)

    Several weeks of game-time later, they find a dragon in a bottle - an adult gold dragon trapped in a pocket dimension... The idiots try to smash the bottle, and when that doesn't work they just give up and keep the dragon in the bottle.

    Eventually, they learn that they can communicate with the dragon and ask it questions. So now they have an ancient source of wisdom to consult.

    The one question it never even FREAKIN' ONCE occurred to them to ask the dragon?

    Yeah, you guessed it.

Similar Threads

  1. Capturing Planescape
    By Bodah in forum *General Roleplaying Games Discussion
    Replies: 12
    Last Post: Wednesday, 29th November, 2006, 06:04 PM
  2. Training monsters
    By ChefOrc in forum *Pathfinder, Starfinder, Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, OSR
    Replies: 3
    Last Post: Thursday, 1st December, 2005, 06:31 PM
  3. Capturing someone alive
    By Matafuego in forum *General Roleplaying Games Discussion
    Replies: 16
    Last Post: Tuesday, 30th December, 2003, 08:41 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •