[AU] Stone Bones Characters

rknop

Adventurer
Darthallys the Razor Tongued -- slightly updated

Darthallys the Razor Tongued
Truename - Vlashinti
Male Sibeccai Mage Blade 5
Height: 5'9"
Weight: 188lbs
Fur: Rusty Auburn, with Darker Markings
Eyes: Black
Age: 21


Attributes
Str: 14 (+2)
Dex: 14 (+2)
Con: 16 (+3)
Int: 12 (+1)
Wis: 8 (-1)
Cha: 16 (+3)


Hit Dice: 5d8 + 15
HP: 47 [Max] Disabled: -3 Dying: -4 to -15 Deader than Disco: -16
AC: 18 [10 + 4 Armor + 2 Dex + 2 Shield]
Initiative: +2
BAB: +3
Melee: +5 [+2 Strength]
Ranged: +5 [+2 Dex]
Speed: 30’

Saves
Fort: +5 [+2 base, +3 Con]
Ref: +4 [+2 base, +2 Dex]
Will: +1 [+2 base, -1 Wis]

Attacks-Weapons:
Athame (+2 Masterwork, Dire Sibeccai Kopesh): +9 [+5 Melee +1 Luck +1 Weapon Focus +2 Enhancement, 1d10 + 6 damage [+2 Strength +2 Enhancement +2 Dire], 19-20/x2, S]
Masterwork Composite Longbow: +6 [+5 Ranged +1 Enhancement, 1d8 damage, x3, P]
Short Sword: +5 [+5 Melee, 1d6 + 2 damage [+2 Strength], 19-20/x2, P]


Feats: Exotic Weapon Prof, Heavy (general), Modify Spell (ceremonial), Bonded Item (Athame) (ceremonial), Weapon Focus (Sebeccai Kopesh) (general)

Skills:
Concentration +11 [8 ranks]
Intimidate +11 [8 ranks]
Speak Languages NA [6 ranks]
Handle Animal +6 [1 rank]
Gather Info +5 [0 ranks]


Spells
Zero level Slots: 4;
Prepared: Bash, Enchanting Flavor, Hygiene, Repair (Lesser), Saving Grace
1st level Slots: 3;
Prepared: Acrobatics, Compelling Command, Glamour, Precise Vision
2nd level Slots: 2;
Prepared: Battle Healing (Lesser), Beastskin (Lesser)


Languages - Common, Giant, Draconic, Litorian, Faen, Undercommon, Sylvan, Troll, Goblin, Rhodin

Racial qualities: Speak common and giant; low light vision; +2 to Gather Information, Handle Animal, Innuendo, and Sneak checks; +2 Con, -2 Int.

Possessions:

Wearing/Carrying
Leather Coat (+4 AC, max Dex +6, check penalty -2) - 20 lbs [200 gp].
Masterwork Dire Sibeccai Kopesh - 19 lbs [665 gp].
Long Shield - 15 lbs [20 gp].
Short Sword - 3 lb [10 gp].
Belt pouch - .5 lb [1 gp].
Silver Earrings - n/a weight [40 gp].
Silver and Lace Skullcap - n/a weight [90 gp].
Hand of the Suffering Healer - constant item that lets you use lesser transfer wounds five times per day. It looks like a simple leather glove with a sun stitched on the back in gold thread. [2,000gp].
Sling Bag of the Progidal - Type one bag of holding. [2,500gp].

In sling bag
x2 vials of antitoxin - n/a [100 gp].
x2 pellet flash powder - 2 lb [70 gp].
x2 tanglefoot bags - 8 lb [100 gp].
x2 smoke bombs - 1.5 lbs [80 gp].
x4 bags caltrops - 8 lbs [4 gp]
x2 winter blanket - 6 lbs [1 gp]
x10 candles - n/a [1 sp]
Mirror, small steel 1/2 lbs [10 gps]
x2 sewing needle n/a [1 gp]
Signal whistle n/a [8 sp]
Soap 2 lbs [1 gp]
x10 tindertwigs n/a [10 gps]
x2 Trollbane Powder 2 lbs [20 gps]
Courtier's outfit 6 lbs [30 gps]
Bedroll - 5 lbs [1 sp].
Flint and steel - n/a weight [1 gp].
x3 sunrods - 3 lbs [6 gp].
Journal - 1 lb [5 gp].
Ink - n/a weight [8 gp].
Inkpen - n/a weight [1 sp].
x2 waterskin - n/a weight [1 gp].
50 ft. silk rope - 5 lbs [10 gp].
Grappling hook - 4 lbs [1 gp].
x10 pitons - 5 lbs [1 gp].
Masterwork composite longbow - 3 lbs [400 gps].
x20 bodkin arrows - 3 lbs [20 gps].
Bowl of Health - This small ceramic bowl is a shallow basic five inches in diameter, decorated with a blue glaze depicting waves. When filled with water and used in a cleansing ritual (to wash the face, rinse out the mouth, clean hair, etc.) it casts hygiene on the user. It can be used three times per day in this manner. [600gps].

In belt pouch
Golden Gate, this small charm looks like a small gate made of gold. When opened, dimension door is cast on the opener (single-use item, 7th level). [1,400gps].
Tooth of the Benevolent Serpant, a nearly two-inch long serpant's fang that is kept stored in a tough bone tube. When thrust into a being's flesh, it instantly dissolves and casts neutralize poison on him or her. (Single use item). [200gps].
Fire Sheild, a minature buckler made from a red gem and carved with leaping flames. When crushed underfoot, the crusher is protected as if by protection from elements (fire) for 10 minutes or until discharged. (Single-use item). [150gps].
Reed of the Long Breath, this is a perfectly preserved dry reed sealed in amber. When placed in the mouth, the being is able to function as though water breathing had been cast on him or her. It lasts for two hours. (Single-use item). [150gps].

Coin: 75 gp, 9 sp.

Appearance: Darthallys (dar-THALL-lees) the Razor Tongued stands a bit short for a male sibeccai but has a stouter build with dark, rusty reddish brown fur all over his athletic form. The fur atop his head is about three shades darker red, almost the color of drying blood. His eyes dance with a dark humor generally unfound in sibeccai, an attitude mirrored in his frequent baring of teeth. Darthallys tends to dress to the nines, even armoring himself in a stylish leather coat, regardless of more economical choices. He's fond of silver jewelry and sparkling jewels, especially for formal events. Slung across his back is a vicious looking sibecca kopesh, adorned with all manner of peculiar and extraneous barbs and hooks. The blade appears to have been designed more for rending flesh that slicing it. Delving below the armor, one finds clothing designed for comfort and style, loose breeches and shirts crafted from impractical fabrics in loud colors, favoring reds and greens. His high leather boots are rather more sturdy, however, a concession to his chosen path.

Personality: Darthallys is a study of contrasts. First, he is named the Razor Tongued because of a casually vicious sense of humor. A being completely without empathy, he thinks nothing of making light of a situation even at someone else expense. He rarely is untrue, but does /very/ little to mask his speech or opinions in tact, and his opinions are rarely generous.

That said, he has nothing but respect for his boon companion, Atlas. Early in the giant's career, Darthallys latched onto the man, although not for any apparent reason. Despite being valiant warriors, the two have little in common. While Atlas is a man driven by principle, Darthallys seems to care for little other than his own creature comforts.

Second only to his devotion to Atlas is his devotion to a hedonistic lifestyle. Darthallys is content to spend money as though it were mere breath. He also extensively uses magic to make his life easier, even to the point of commissioning magics items only to keep himself clean. Despite his apparent disdain for all living creatures, Darthallys is very social, thoroughly enjoying the prospects of wine, women, and song.

Not that those comforts complete him for long. He has a short attention span, and a deep bloodthirst. The love of battle calls to the sibeccai, haunting his dreams with visions of blooded steel. Despite bitter complaints, Darthallys loves campaigning and the danger of mortal combat. And he seems just as willing to enter battle with the just as the unjust. Although Atlas has noticed a change over the years. Rather than trying to convince the giant to join him in a bit of pillaging for fun and profit, Darthallys has begun to develop /very/ small altruistic traits. Rather than arguing against noble causes and good deeds, Darthallys merely seems to accept the lot that fate has handed him and looks out for valuable loot to be pocketed along the way. Lord knows someone has to look out for his and Atlas' fiscal welfare.

Backstory:

As amazing as it might seem to some, Darthallys the Razor Tongued was not always the sauve, cool, and collected dealer of death that he is today. Actually, he was born into this world as the penniless son of a harlot. His mother was a disgrace in the eyes of her people, peddling her flesh for the amusement of others. The lowest of the low. She didn't even know who his father had been.

As the poverty stricken son of a prostitute, Darthallys' childhood was no bed of roses. He was tormented and picked on by those bigger and stronger. His mother was no caretaker either. She resented the boy for 'destroying' her youthful figure and costing her her only chance to become some rich merchant's mistress. He learned at a young age that his emotions were simply weapons that others could use to hurt him. Even as a child, Darthallys learned to use sarcasm, humor, and cynicism as shield to guard against such attacks, thus earning the moniker 'Razor Tongued'.

The Sibeccai have a saying. 'The hottest fire forges the stronger steel.' It's perhaps little surprise that from such a tormented youth emerged a young man with incredible potential. A potential that would have been wasted, if not for a chance encounter. Darthallys had fallen in with a gang of youth who rolled people for money. One evening they went to jump an old man who was walking with a cane. Imagine thier surprise when the old man drew a dagger and casually began thrashing them. while thier own blows would land inches away from the man's exposed flesh, his were unerring, leaving painful bleeding wounds that would not close. He could have killed them all without breaking a sweat, but was instead sneaking to embarass them, punish them for their imprudence.

It was the single worst beating Darthallys had ever taken in his life, and at the end Marcus asked simply, "You could be so much more. Interested?" Marcus was an artist in his own mind. An artist of the blade. As his years advanced, he wandered searching for a diamond in the rough he could train as his successor. He found that diamond in Darthallys. The young Sibeccai was fit, hearty passionate, and filled with a turbulent mix of conflicted emotions. Perfect.

Darthallys trained with Marcus for the better part of two years, a gruelling struggle in which he learned to harness his passion and channel it down his blade. He learned to trace patterns with his blade that would bring his desires to life. Most call it magic, Marcus called it art, and Darthallys called it power. Try as he might, Marcus was never able to dull the flames of rage in the Sibeccai's twisted heart. No matter how much rage he channeled, more was always bubbling under the surface. While some lessons were absorbed instantly by the pup, others were ignored or scoffed at. Darthallys couldn't seem to come to grips with the concepts of responsibility, mercy, or honor. The strong take what they wish and the weak provide it, regardless of what some dotty old man believed.

Marcus died wondering if he'd created a work or art, or a legacy of murder.

For a time, it looked as though murder was more likely. Darthallys began travelling as a travelling sellsword, caring little about the cause and everything about the coin. From cleansing caves of goblins, to collecting outstanding loans, to extracting revenge, he'd do it all. Then Darthallys met Atlas.

Atlas had it all. Wealth, status, power, strength...and yet, he channeled everything he had, everything he was, into helping others. At first Darthallys silently hated the giant. Atlas was an affront to everything that was. His very existence threw into question the underlying truths that Darthallys based his life on. But then Darthallys realized that Atlas must simply be making a clever bid for the Diamond Throne. By travelling amoung his lessers and assisting them against threats that are universally considered 'wrong', Atlas gains the respect and admiration of the unwashed masses. Rather than foolishly optimistic, Atlas is incredibly shrewd, even if he won't admit his plans.

Darthallys decided to ride Atlas' coattails into a position of power and authority. By being the Giant's bloodied right hand, he could keep Atlas' hands clean, while gaining the clever Giant's trust. Although, after two years of following the Giant around, Darthallys is beginning to have doubts. Either Atlas is the shrewdest individual in existance, or maybe he actually is a genuinely decent fellow. And, truth be told, Darthallys isn't entirely certain he cares at this point. Something about travelling with this Giant is showing that being ... 'good' can be rewarding. If nothing else, the wenches are happier to see a rescuer than a pillager.
 

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Ashy

First Post
Darthallys the Razor Tongued
Truename - Vlashinti
Male Sibeccai Mage Blade 5
Height: 5'9"
Weight: 188lbs
Fur: Rusty Auburn, with Darker Markings
Eyes: Black
Age: 21

Attributes
Str: 14 (+2)
Dex: 14 (+2)
Con: 16 (+3)
Int: 12 (+1)
Wis: 8 (-1)
Cha: 16 (+3)

Hit Dice: 5d8 + 15
HP: 47 [Max] Disabled: -3 Dying: -4 to -15 Deader than Disco: -16
AC: 18 [10 + 4 Armor + 2 Dex + 2 Shield]
Initiative: +2
BAB: +3
Melee: +5 [+2 Strength]
Ranged: +5 [+2 Dex]
Speed: 30’

Saves
Fort: +5 [+2 base, +3 Con]
Ref: +4 [+2 base, +2 Dex]
Will: +1 [+2 base, -1 Wis]

Attacks-Weapons:
Athame (+2 Masterwork, Dire Sibeccai Kopesh): +9 [+5 Melee +1 Luck +1 Weapon Focus +2 Enhancement, 1d10 + 6 damage [+2 Strength +2 Enhancement +2 Dire], 19-20/x2, S]
Masterwork Composite Longbow: +6 [+5 Ranged +1 Enhancement, 1d8 damage, x3, P]
Short Sword: +5 [+5 Melee, 1d6 + 2 damage [+2 Strength], 19-20/x2, P]

Feats: Exotic Weapon Prof, Heavy (general), Modify Spell (ceremonial), Bonded Item (Athame) (ceremonial), Weapon Focus (Sebeccai Kopesh) (general)

Skills:
Concentration +11 [8 ranks]
Intimidate +11 [8 ranks]
Speak Languages NA [6 ranks]
Handle Animal +6 [1 rank]
Gather Info +5 [0 ranks]


Spells
Zero level Slots: 4;
Prepared: Bash, Enchanting Flavor, Hygiene, Repair (Lesser), Saving Grace
1st level Slots: 3;
Prepared: Acrobatics, Compelling Command, Glamour, Precise Vision
2nd level Slots: 2;
Prepared: Battle Healing (Lesser), Beastskin (Lesser)


Languages - Common, Giant, Draconic, Litorian, Faen, Undercommon, Sylvan, Troll, Goblin, Rhodin

Racial qualities: Speak common and giant; low light vision; +2 to Gather Information, Handle Animal, Innuendo, and Sneak checks; +2 Con, -2 Int.

Possessions:

Wearing/Carrying
Leather Coat (+4 AC, max Dex +6, check penalty -2) - 20 lbs [200 gp].
Masterwork Dire Sibeccai Kopesh - 19 lbs [665 gp].
Long Shield - 15 lbs [20 gp].
Short Sword - 3 lb [10 gp].
Belt pouch - .5 lb [1 gp].
Silver Earrings - n/a weight [40 gp].
Silver and Lace Skullcap - n/a weight [90 gp].
Hand of the Suffering Healer - constant item that lets you use lesser transfer wounds five times per day. It looks like a simple leather glove with a sun stitched on the back in gold thread. [2,000gp].
Sling Bag of the Progidal - Type one bag of holding. [2,500gp].

In sling bag
x2 vials of antitoxin - n/a [100 gp].
x2 pellet flash powder - 2 lb [70 gp].
x2 tanglefoot bags - 8 lb [100 gp].
x2 smoke bombs - 1.5 lbs [80 gp].
x4 bags caltrops - 8 lbs [4 gp]
x2 winter blanket - 6 lbs [1 gp]
x10 candles - n/a [1 sp]
Mirror, small steel 1/2 lbs [10 gps]
x2 sewing needle n/a [1 gp]
Signal whistle n/a [8 sp]
Soap 2 lbs [1 gp]
x10 tindertwigs n/a [10 gps]
x2 Trollbane Powder 2 lbs [20 gps]
Courtier's outfit 6 lbs [30 gps]
Bedroll - 5 lbs [1 sp].
Flint and steel - n/a weight [1 gp].
x3 sunrods - 3 lbs [6 gp].
Journal - 1 lb [5 gp].
Ink - n/a weight [8 gp].
Inkpen - n/a weight [1 sp].
x2 waterskin - n/a weight [1 gp].
50 ft. silk rope - 5 lbs [10 gp].
Grappling hook - 4 lbs [1 gp].
x10 pitons - 5 lbs [1 gp].
Masterwork composite longbow - 3 lbs [400 gps].
x20 bodkin arrows - 3 lbs [20 gps].
Bowl of Health - This small ceramic bowl is a shallow basic five inches in diameter, decorated with a blue glaze depicting waves. When filled with water and used in a cleansing ritual (to wash the face, rinse out the mouth, clean hair, etc.) it casts hygiene on the user. It can be used three times per day in this manner. [600gps].

In belt pouch
Golden Gate, this small charm looks like a small gate made of gold. When opened, dimension door is cast on the opener (single-use item, 7th level). [1,400gps].
Tooth of the Benevolent Serpant, a nearly two-inch long serpant's fang that is kept stored in a tough bone tube. When thrust into a being's flesh, it instantly dissolves and casts neutralize poison on him or her. (Single use item). [200gps].
Fire Sheild, a minature buckler made from a red gem and carved with leaping flames. When crushed underfoot, the crusher is protected as if by protection from elements (fire) for 10 minutes or until discharged. (Single-use item). [150gps].
Reed of the Long Breath, this is a perfectly preserved dry reed sealed in amber. When placed in the mouth, the being is able to function as though water breathing had been cast on him or her. It lasts for two hours. (Single-use item). [150gps].

Coin: 75 gp, 9 sp.

Appearance: Darthallys (dar-THALL-lees) the Razor Tongued stands a bit short for a male sibeccai but has a stouter build with dark, rusty reddish brown fur all over his athletic form. The fur atop his head is about three shades darker red, almost the color of drying blood. His eyes dance with a dark humor generally unfound in sibeccai, an attitude mirrored in his frequent baring of teeth. Darthallys tends to dress to the nines, even armoring himself in a stylish leather coat, regardless of more economical choices. He's fond of silver jewelry and sparkling jewels, especially for formal events. Slung across his back is a vicious looking sibecca kopesh, adorned with all manner of peculiar and extraneous barbs and hooks. The blade appears to have been designed more for rending flesh that slicing it. Delving below the armor, one finds clothing designed for comfort and style, loose breeches and shirts crafted from impractical fabrics in loud colors, favoring reds and greens. His high leather boots are rather more sturdy, however, a concession to his chosen path.

Personality: Darthallys is a study of contrasts. First, he is named the Razor Tongued because of a casually vicious sense of humor. A being completely without empathy, he thinks nothing of making light of a situation even at someone else expense. He rarely is untrue, but does /very/ little to mask his speech or opinions in tact, and his opinions are rarely generous.

That said, he has nothing but respect for his boon companion, Atlas. Early in the giant's career, Darthallys latched onto the man, although not for any apparent reason. Despite being valiant warriors, the two have little in common. While Atlas is a man driven by principle, Darthallys seems to care for little other than his own creature comforts.

Second only to his devotion to Atlas is his devotion to a hedonistic lifestyle. Darthallys is content to spend money as though it were mere breath. He also extensively uses magic to make his life easier, even to the point of commissioning magics items only to keep himself clean. Despite his apparent disdain for all living creatures, Darthallys is very social, thoroughly enjoying the prospects of wine, women, and song.

Not that those comforts complete him for long. He has a short attention span, and a deep bloodthirst. The love of battle calls to the sibeccai, haunting his dreams with visions of blooded steel. Despite bitter complaints, Darthallys loves campaigning and the danger of mortal combat. And he seems just as willing to enter battle with the just as the unjust. Although Atlas has noticed a change over the years. Rather than trying to convince the giant to join him in a bit of pillaging for fun and profit, Darthallys has begun to develop /very/ small altruistic traits. Rather than arguing against noble causes and good deeds, Darthallys merely seems to accept the lot that fate has handed him and looks out for valuable loot to be pocketed along the way. Lord knows someone has to look out for his and Atlas' fiscal welfare.

Backstory:

As amazing as it might seem to some, Darthallys the Razor Tongued was not always the sauve, cool, and collected dealer of death that he is today. Actually, he was born into this world as the penniless son of a harlot. His mother was a disgrace in the eyes of her people, peddling her flesh for the amusement of others. The lowest of the low. She didn't even know who his father had been.

As the poverty stricken son of a prostitute, Darthallys' childhood was no bed of roses. He was tormented and picked on by those bigger and stronger. His mother was no caretaker either. She resented the boy for 'destroying' her youthful figure and costing her her only chance to become some rich merchant's mistress. He learned at a young age that his emotions were simply weapons that others could use to hurt him. Even as a child, Darthallys learned to use sarcasm, humor, and cynicism as shield to guard against such attacks, thus earning the moniker 'Razor Tongued'.

The Sibeccai have a saying. 'The hottest fire forges the stronger steel.' It's perhaps little surprise that from such a tormented youth emerged a young man with incredible potential. A potential that would have been wasted, if not for a chance encounter. Darthallys had fallen in with a gang of youth who rolled people for money. One evening they went to jump an old man who was walking with a cane. Imagine thier surprise when the old man drew a dagger and casually began thrashing them. while thier own blows would land inches away from the man's exposed flesh, his were unerring, leaving painful bleeding wounds that would not close. He could have killed them all without breaking a sweat, but was instead sneaking to embarass them, punish them for their imprudence.

It was the single worst beating Darthallys had ever taken in his life, and at the end Marcus asked simply, "You could be so much more. Interested?" Marcus was an artist in his own mind. An artist of the blade. As his years advanced, he wandered searching for a diamond in the rough he could train as his successor. He found that diamond in Darthallys. The young Sibeccai was fit, hearty passionate, and filled with a turbulent mix of conflicted emotions. Perfect.

Darthallys trained with Marcus for the better part of two years, a gruelling struggle in which he learned to harness his passion and channel it down his blade. He learned to trace patterns with his blade that would bring his desires to life. Most call it magic, Marcus called it art, and Darthallys called it power. Try as he might, Marcus was never able to dull the flames of rage in the Sibeccai's twisted heart. No matter how much rage he channeled, more was always bubbling under the surface. While some lessons were absorbed instantly by the pup, others were ignored or scoffed at. Darthallys couldn't seem to come to grips with the concepts of responsibility, mercy, or honor. The strong take what they wish and the weak provide it, regardless of what some dotty old man believed.

Marcus died wondering if he'd created a work or art, or a legacy of murder.

For a time, it looked as though murder was more likely. Darthallys began travelling as a travelling sellsword, caring little about the cause and everything about the coin. From cleansing caves of goblins, to collecting outstanding loans, to extracting revenge, he'd do it all. Then Darthallys met Atlas.

Atlas had it all. Wealth, status, power, strength...and yet, he channeled everything he had, everything he was, into helping others. At first Darthallys silently hated the giant. Atlas was an affront to everything that was. His very existence threw into question the underlying truths that Darthallys based his life on. But then Darthallys realized that Atlas must simply be making a clever bid for the Diamond Throne. By travelling amoung his lessers and assisting them against threats that are universally considered 'wrong', Atlas gains the respect and admiration of the unwashed masses. Rather than foolishly optimistic, Atlas is incredibly shrewd, even if he won't admit his plans.

Darthallys decided to ride Atlas' coattails into a position of power and authority. By being the Giant's bloodied right hand, he could keep Atlas' hands clean, while gaining the clever Giant's trust. Although, after two years of following the Giant around, Darthallys is beginning to have doubts. Either Atlas is the shrewdest individual in existance, or maybe he actually is a genuinely decent fellow. And, truth be told, Darthallys isn't entirely certain he cares at this point. Something about travelling with this Giant is showing that being ... 'good' can be rewarding. If nothing else, the wenches are happier to see a rescuer than a pillager.
 

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