Li Shenron
Legend
I think it is healthy to tell newcomers that they are usually not making big problems.
I think the healthiest is to tell newcomers nothing.
Tell them the rules and show them the options. Let them figure out the rest.
I think it is healthy to tell newcomers that they are usually not making big problems.
I don't agree with this at all. Reading Dragon magazine - including Forum letters, which were the early-mid 80s version of a message board - helped me a lot in learning how to approach RPGs.I think the healthiest is to tell newcomers nothing.
Tell them the rules and show them the options. Let them figure out the rest.
I don't agree with this at all. Reading Dragon magazine - including Forum letters, which were the early-mid 80s version of a message board - helped me a lot in learning how to approach RPGs.
I'm not sure I've properly understood your point here. I'm not seeing how GM-player relations factor into the question of what sort of advice (including perhaps refusing to answer requests for advice) does or does not make for a healthy D&D community.Yeah but did you do it because someone told you? Nobody told me anything when I was a beginner, I was driven only by my curiosity, but not everyone is like that. Curious players will ask, or will look for insight by themselves. I largely prefer DMs who listen and answer, rather than DMs who tell their players what is better for them.
Telling the poster that his/her players are sucky DPR-obsessives doesn't seem, to me, the right way to go. Flagging a range of alternatives - from feat-banning to house-ruling to comparable feats for other fighting styles - isn't the only possible response, but seems healthier.
I think the healthiest is to tell newcomers nothing.
Tell them the rules and show them the options. Let them figure out the rest.
I'm not sure I've properly understood your point here.
If they are asking specifically, not responding seems kind of rude, doesn´t it?
Yes maybe I didn't understand you either, and overreacted to Ungeheuer's sentence.
Obviously (see my previous post).
I kind of took your comment in the last page to suggest that the DM should somehow warn newcomers of potential problems, and just meant to say that it's better not to mention any of those problem at all. Because maybe those problems won't even show up after all, but also because it's best not to introduce the game starting from a point of view of how the game could have been better. For the specific case of GWM or SS, I would suggest not to mention them at all to newcomers: maybe nobody will even pick those feats, and even if they do maybe they won't break the game.
I should be so lucky. None of my players are so disinterested (in mechanical efficiency) or inexpert (in system mastery) as to arrive at something as modest as that.No problem if you don't think hitting once every 4 rounds for 25 damage is better than hitting every 2 rounds for 10 or so.