Garthanos
Arcadian Knight
Yeah, its highly condensed. I'd note that things like RoS, CaGI, and other 'signature' fighter moves simply cannot be built this way. I think that in play you will find this fighter design will be very close in feel and effect to the Slayer and the Knight. Not in any sense bad, but neither outstanding.
That HAS to be fixed before this is even considered....
A variant of CaGI has elements I have considered very valuable for Rogue (patterned after a Zorro move actually where a multitude of enemies are proned in their attempts to get the rogue ) or a Warlord (where taunting ie moving many enemies at once to put them in a bad spot).
I do think Taunting needs to be a staple of the battle field