4E Character Builder Magic Missile Restore
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  1. #1
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    Character Builder Magic Missile Restore

    You launch a silvery bolt of force at an enemy

    Name:  magicmissile.png
Views: 503
Size:  67.3 KB

    Something I whipped up a while back used with CBLoader and the offline character builder

    file: magicmissile.part

    <?xml version="1.0" encoding="utf-8"?>
    <D20Rules game-system="D&amp;D4E">
    <RulesElement name="Magic Missile" type="Power" internal-id="ID_FMP_POWER_463" source="Player&apos;s Handbook" revision-date="8/27/2010 11:22:31 AM" >
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_A T-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_9,ID_FMP_CLASS_FEATURE_845 ,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_69,ID_FMP_CATE GORY_8,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STA NDARD_ACTION,1 </Category>
    <Flavor> You launch a silvery bolt of force at an enemy </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Wizard Attack 1 </specific>
    <specific name="Keywords"> Arcane, Evocation, Force, Implement </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 20 </specific>
    <specific name="Attack"> Intelligence vs. Ref </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Effect"> 2d4 + Intelligence modifier force damage.
    Level 21: 4d4 + Intelligence modifier force damage. </specific>
    <specific name="Special"> This power counts as a ranged basic attack. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_9 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_BasicAttack"> Ranged </specific>
    <rules>
    <modify name="this" Field="_BasicAttack" value="Ranged" />
    </rules>
    Yes they changed it and undermined builds that were based on it now we have changed it back.
    </RulesElement>
    </D20Rules>
    XP Jer gave XP for this post

  2. #2
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    You added 'Evocation', eh? PHB1 era didn't have that keyword, you revisionist!
    Laugh darkbard laughed with this post

  3. #3
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    Quote Originally Posted by AbdulAlhazred View Post
    You added 'Evocation', eh? PHB1 era didn't have that keyword, you revisionist!
    I am a terrible person I know...
    Laugh darkbard laughed with this post

  4. #4
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    Nice.

    I wanted to take MM 'back' a different way, by letting it split up into 2 or more missiles to hit more enemies.

    So, initially: 1d4+ INT vs two targets, or 2d4+int vs one. At paragon, 3d4, epic 4d4.

  5. #5
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    Quote Originally Posted by Tony Vargas View Post
    Nice.

    I wanted to take MM 'back' a different way, by letting it split up into 2 or more missiles to hit more enemies.

    So, initially: 1d4+ INT vs two targets, or 2d4+int vs one. At paragon, 3d4, epic 4d4.
    utterly doable and I considered that myself when I first seen the 2d4 and the 4d4.

    There was an app someone came up with to aid creation of part files but I have not been able to find it.

  6. #6
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    While the c# is for actual coders

    https://github.com/CBLoader

    There is also documentation for building the XML part files

    https://github.com/CBLoader/CBLoader/wiki

  7. #7
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    I think I will be making a compilation of 4e restorations some of which I am sure people will totally not agree with

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