3.5 Restricted Tripper Input Please
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  1. #1

    3.5 Restricted Tripper Input Please

    Hello everyone,

    I'll be joining a 3.5 game soon with an old DM buddy of mine and wanted to bring a character to the table that has the option to control the battle field if the need arises since the other players have never played D&D (kind of like a "get out a jail free card"). Due to the other players being new, the DM has limited the books allowed to the list below and forbidden prestige classes to limit what the players have to worry about.

    PH
    PH2
    Races of Destiny
    Frostburn
    Sandstorm
    Races of Stone
    Races of the Dragon
    Complete Warrior
    Complete Divine
    Complete Adventurer
    Complete Warrior
    Complete Arcane
    Tome of Battle

    We will be starting at LvL 1 and the build i've decided to go with is a fighter tripper with a two level dip into crusader to get thicket of blades, but i'm at a loss for some of the details (skills, some feats, etc)....

    Stats available (18/16/15/14/13/10)
    Starting gold 160

    Human
    Fighter 1) Exotic Weap Prof (spiked chain) / Combat Reflexes / Combat Expertise
    Fighter 2) Improved Trip
    Fighter 3) Power Attack
    Fighter 4) Weapon Focus (chain)
    Fighter 5)
    Fighter 6) Weapons Specialization (chain) / Improved Disarm
    Fighter 7)
    Fighter 8) Weapon Mastery (Piercing)
    Fighter 8 / Crusader 1) Greater Weapon Focus (chain)
    Fighter 8 / Crusader 2)
    F9/C2)
    F10/C2) Robilar's Gambit / Deft Opportunist
    F11/C2)
    F12/C2) Counter Attack
    F13/C2) Defensive Sweep
    F14/C2) Greater Weapon Specialization
    F15/C2)
    F16/C2) Overpowering Attack / ?
    F17/C2)
    F18/C2) Weapon Supremacy

    I have a feats at lvl 18 i'm not sure what to do with
    I'd like to have a spare weapon other than the spiked chain (preferably piercing) but i'm not sure what to go with
    I'd like to have the ability to use heal/enlarge magical items at some point
    I'm not sure what maneuvers (other than thicket) to take when i dip crusader

    Any help, adjustments, and insight would be greatly appreciated.

  2. #2
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    I’ve never built a tripper, but I imagine they have similar stat & feat requirements as a polearm build or disarmer. So anything that increases your reach or your ability to get AoOs would be good.

    What are the highest Dex races available?

  3. #3
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    A thought: instead of spiked chain, you might consider using something in the Flail family, all of which are disarming/tripping weapons. You give up reach, yes, but it’s not exotic (saving you a feat) and they’re not finesseable (saving you a feat).

    Instead, take XWP: Bola. That will let you trip at range.

    With a heavy Flail, you do 1d10, but it’s a 2 handed weapon. A regular Flail still does good damage, and lets you use a shield.

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