Best Class for a solo player campaign





+ Log in or register to post
Page 1 of 5 1 2 3 4 5 LastLast
Results 1 to 10 of 48
  1. #1

    Best Class for a solo player campaign

    We were talking about what character would be best for a solo player campaign.

    I would think a cleric probably with the magic domain would be the best choice.

    You can cast spells in armor
    You aren't the worst combatant
    You can heal yourself
    With the right spells (Detect traps, silence) you can almost function as a rogue.

    What would you play?
    Last edited by just__al; Thursday, 25th September, 2003 at 03:54 PM.

 

  • #2
    Registered User
    Myrmidon (Lvl 10)

    diaglo's Avatar

    Join Date
    Feb 2002
    Location
    Stone Mountain, GA 30087
    Posts
    16,189

    ° Ignore diaglo
    aristocrat.

    you can order others to do your bidding. why get your hands dirty.
    Story Hour
    http://www.enworld.org/attachment.php?attachmentid=6647
    OMG! The SKY IS FALLING! --JoeGKushner
    Myself, I plan to masturbate less -- der_kluge
    I know that I've never really liked d20. I think it was designed by a bunch of hacks --- Monte Cook
    I am sickened beyond belief. The half-orc wizard is obviously the best possible PC, and I only had to read 10 pages of the book to figure it out. D&D is dead to me! -- Mike Mearls
    FWIW, I'm on the design team and I pretty much find WoW as fun and interesting as banging my head against a brick wall. -- Mike Mearls
    you happen to say that 4E reminds you of the reasons you decided against a career as a special-Ed teacher--noted rpg author Darrin Drader

  • #3
    Registered User


    Dimwhit's Avatar

    Join Date
    Feb 2002
    Location
    City of Trees, Idaho
    Posts
    2,774

    ° Ignore Dimwhit
    A city campaign with a Rogue.

  • #4
    Registered User
    Acolyte (Lvl 2)

    Seule's Avatar

    Join Date
    Jan 2002
    Location
    Guelph, Ontario, Canada
    Posts
    615

    ° Ignore Seule
    I'd strongly consider Monk. You have a range of special abilities including stealth and combat, and at mid to high levels you can heal yourself. You also function well without any equipment, opening up a lot of interesting plot possibilities. Most parties stripped of their gear are screwed so itb rarely happens, but a monk functions just fine.

    --Seule
    "I'll remember it my way, and you all remember it the right way."

  • #5
    Registered User


    BrooklynKnight's Avatar

    Join Date
    May 2002
    Location
    Kings Highway and East 15th Street
    Posts
    3,668

    ° Ignore BrooklynKnight
    Fighter Rogue with Use Magic Device and Decipher Script maxed out.

  • #6
    Registered User
    Magsman (Lvl 14)

    Hobo's Avatar

    Join Date
    Jan 2002
    Location
    Michigan S. S. R.
    Posts
    18,976
    Blog Entries
    20

    ° Ignore Hobo
    Depends on what kind of game it is. I'd go for a city/swashbuckling campaign ala Freeport with an Unfettered from AU, personally.

    "I realize that I am generalizing here, but, as is often the case when I generalize, I don't care." Dave Barry

  • #7
    Easy, rogue.

    You can manipulate people, gather information and generally be a master of intrigue.
    You can find and disable traps.
    You can sneak about and choose your battles.

    You'd need to carry an unsually high stock of potions and the like, to compensate for the lack of spellcasting. (I'd say UMD is your friend here but I've always found the DCs for UMD to be far too high for it to be useful..)

    By far the most self sufficient class IMHO
    "There would be other ramifications of acidic blood beyond the No Weasels factor..."
    -Sejs

  • #8
    The Bard, of course. No doubt.

    He is good at everything non-combat, and if threatened by stronger foes, he can either talk his way out or use his magic to flee.
    - Stand back! I am an evil Acota.
    - North Acota or South Acota?

  • #9
    Registered User
    Acolyte (Lvl 2)

    Cthulhu's Librarian's Avatar

    Join Date
    Mar 2003
    Location
    Charlottesville, VA
    Posts
    2,154

    ° Ignore Cthulhu's Librarian
    Quote Originally Posted by bensei
    The Bard, of course. No doubt.

    He is good at everything non-combat, and if threatened by stronger foes, he can either talk his way out or use his magic to flee.
    I have to second the bard.
    Magic for healing and offense, tons of skills, and can hold his own in a combat for a short time.
    Magnae clunes mihi placent, nec possum de hac re mentiri.

  • #10
    Unfortunately I think that depends on the campaign way to much to offer an opinion so I will break it up according to campaigns.

    City - Rogue of course but a Bard or Urban ranger would be cool as well.

    Dungeon - Cleric the have the spells, healing, fighting and flexibility to survive. Monk and Bard making a close second for about the same reasons.

    Wilderness - Druid and ranger are sort of tied in by book. The barbarian makes a close second. (subset of sea adventures would be Rogue or Bard)

    Political - Bard easily then probably Rogue or cleric for second.

    Military - Fighter about the only way I would choose a fighter. They are party essentials but weak alone unless it is just straight up fighting and few "fantasical/Magical" Challenges. With a rnager/Rogue scout as second place

    I think that would cover most the bases that could be done well with a solo campaign.

    Lots of luck

    later
    If characters don't go out of their way to keep themselves alive... why should I?

  • + Log in or register to post
    Page 1 of 5 1 2 3 4 5 LastLast

    Similar Threads

    1. Running for a Solo Player
      By Zephyrus in forum RPGs & Tabletop Gaming Discussion
      Replies: 15
      Last Post: Monday, 10th October, 2005, 06:30 PM
    2. Solo campaign in the Midnight Campaign Setting
      By Brother Shatterstone in forum Talking the Talk
      Replies: 42
      Last Post: Sunday, 9th January, 2005, 05:31 PM
    3. Help: Solo Player Games + Ninja Class
      By Samothdm in forum RPGs & Tabletop Gaming Discussion
      Replies: 9
      Last Post: Saturday, 16th October, 2004, 03:58 PM
    4. In a Solo-Campaign, would making a Solo PC equal to 4 PCs be unbalanced?
      By dreaded_beast in forum RPGs & Tabletop Gaming Discussion
      Replies: 3
      Last Post: Thursday, 4th March, 2004, 02:18 AM
    5. Good (Hopefully 3.5) 1st Level Solo Module (1 DM and 1 Player)?
      By dreaded_beast in forum RPGs & Tabletop Gaming Discussion
      Replies: 2
      Last Post: Saturday, 31st January, 2004, 05:10 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •