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Thursday, 25th September, 2003, 03:53 PM #1
Best Class for a solo player campaign
We were talking about what character would be best for a solo player campaign.
I would think a cleric probably with the magic domain would be the best choice.
You can cast spells in armor
You aren't the worst combatant
You can heal yourself
With the right spells (Detect traps, silence) you can almost function as a rogue.
What would you play?
Last edited by just__al; Thursday, 25th September, 2003 at 03:54 PM.
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Thursday, 25th September, 2003, 03:58 PM #2
Myrmidon (Lvl 10)
you can order others to do your bidding. why get your hands dirty.
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Thursday, 25th September, 2003, 04:01 PM #3
A city campaign with a Rogue.
Thursday, 25th September, 2003, 04:03 PM #4
Acolyte (Lvl 2)
I'd strongly consider Monk. You have a range of special abilities including stealth and combat, and at mid to high levels you can heal yourself. You also function well without any equipment, opening up a lot of interesting plot possibilities. Most parties stripped of their gear are screwed so itb rarely happens, but a monk functions just fine.
"I'll remember it my way, and you all remember it the right way."
Thursday, 25th September, 2003, 04:05 PM #5
Fighter Rogue with Use Magic Device and Decipher Script maxed out.
Thursday, 25th September, 2003, 04:09 PM #6
Magsman (Lvl 14)
Depends on what kind of game it is. I'd go for a city/swashbuckling campaign ala Freeport with an Unfettered from AU, personally.
"I realize that I am generalizing here, but, as is often the case when I generalize, I don't care." Dave Barry
Thursday, 25th September, 2003, 04:10 PM #7
You can manipulate people, gather information and generally be a master of intrigue.
You can find and disable traps.
You can sneak about and choose your battles.
You'd need to carry an unsually high stock of potions and the like, to compensate for the lack of spellcasting. (I'd say UMD is your friend here but I've always found the DCs for UMD to be far too high for it to be useful..)
By far the most self sufficient class IMHO
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Thursday, 25th September, 2003, 04:12 PM #8
The Bard, of course. No doubt.
He is good at everything non-combat, and if threatened by stronger foes, he can either talk his way out or use his magic to flee.
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Thursday, 25th September, 2003, 04:16 PM #9
Acolyte (Lvl 2)
I have to second the bard.Originally Posted by bensei
Magic for healing and offense, tons of skills, and can hold his own in a combat for a short time.
Magnae clunes mihi placent, nec possum de hac re mentiri.
Thursday, 25th September, 2003, 04:23 PM #10
Unfortunately I think that depends on the campaign way to much to offer an opinion so I will break it up according to campaigns.
City - Rogue of course but a Bard or Urban ranger would be cool as well.
Dungeon - Cleric the have the spells, healing, fighting and flexibility to survive. Monk and Bard making a close second for about the same reasons.
Wilderness - Druid and ranger are sort of tied in by book. The barbarian makes a close second. (subset of sea adventures would be Rogue or Bard)
Political - Bard easily then probably Rogue or cleric for second.
Military - Fighter about the only way I would choose a fighter. They are party essentials but weak alone unless it is just straight up fighting and few "fantasical/Magical" Challenges. With a rnager/Rogue scout as second place
I think that would cover most the bases that could be done well with a solo campaign.
Lots of luck
If characters don't go out of their way to keep themselves alive... why should I?
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