[OOC]Pros and Cons

Macbeth

First Post
Okay here's the basics:

  • Game to be run in the style of a heist film. Influences include: Oceans Eleven; The Italian Job; Snatch; Lock, Stock, and Two Smoking Barrels; Confidence; and The Usual Suspects.
  • Spycraft rules, the basic book only, info from other books available on a case by case basis.
  • The game will involve lots of open ended planning: the players will be presented with a task, and they will need to create a plan to get to their goal. Very open ended.
  • Characters created with 28 point buy for stats.
  • Gear will be bought using the standard Spycraft point system, simulating a bidget provided by a sponsor (more on that in game)
  • 4-9 Players, I can create characters if you don't have the Spycraft book, but the game may run smoother if you have the book.
  • Characters will start at 2nd level, relatively untrained, with some theiving experience, but no major jobs done.

I have a feeling I've forgot something, so if you need more information, feel free to post your questions, and I'll get to them as soon as possible.
 
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buzzard

First Post
Macbeth said:
Okay here's the basics:

I have a feeling I've forgot something, so if you need more information, feel free to post your questions, and I'll get to them as soon as possible.

I'm in. I'll be cooking up a pointman, methinks.

buzzard
 

Velmont

First Post
Spycraft, nice... I love the system... I tempted... must resist... argh!!! sigh! I need to raise my Will, just failed again... now, what to do...

Faceman or Fixer would be two good thing to do... I will go for the fixer I think.
 

takyris

First Post
I'd love to be the Con-Talker guy. In real life, I can BS like nobody's business, and I'd love to try to apply that to a rules system. :)

Dunno spycraft classes, though. I'm okay with being useless in a fight, as long as I can sweet-talk, fast-talk, or bribe my way out of one most times. Wouldn't mind pickpocketing ability either.

My dude would be lousy at anything technical and anything physical.
 

Velmont

First Post
takyris said:
I'd love to be the Con-Talker guy. In real life, I can BS like nobody's business, and I'd love to try to apply that to a rules system. :)

Dunno spycraft classes, though. I'm okay with being useless in a fight, as long as I can sweet-talk, fast-talk, or bribe my way out of one most times. Wouldn't mind pickpocketing ability either.

My dude would be lousy at anything technical and anything physical.

For you (and all other who don't have the book) here the class:

Faceman:
Faceman is the disguise master/ face-to-face infiltrator / high related guy

Powers:
They are strong in most Charisma and Wisdom skills, they have abilities that allow them to make a disguise in an half action, they can answer questions just by looking at a person, talk perfectly many language, have many contact and can make unbeleivable bluff beleivable.

That what you want, takyris

Fixer:
The fixer is the rogue/catburglar/equipement acquisition man.

Power:
They are strong in Dexterity skills, they have abilities such as Evasion, sneak attack and uncanny dodge and some spcial abilities. They can too have easily access to equipement in the middle of a mission.

I'll play that

Pointman:
The pointman is a Jack-of-all-Trade/Leader

Power:
He is strong in leadership skills, he have acces to an extra 6 and more cross-class skills of his choice as class skills. He have many abilities that allow him to help his friends in and outside combat. He can learn some basic abilities of all the other class.

Snoop:
He is the hacker/investigator/the guy who can find you any information.

Power:
He is the master of Int skills, he has abilities related to computer and information acquisition. If their is something to find, a Snoop is sure the find at least one piece of informatiuon.

Soldier:
Master of all style of combat

Power:
He is strong in physical skills, he have abilities that help him in combat (extra combat feats, damage reduction, weapon specialisation...)

Wheelman:
Master of Car/Boat/Plane/... and second best figther of the group.

Power:
He have his own custom made car, he have abilities related to drive and mechanic. He got many bonus feats (Chase feat or Drive related skill feats) and ability to do manoever restricted to his class.

Note: He can easily become a good figther if you take his normal feats as combat feats, as he is the only one with the soldier to have high BAB and d12 HP.



Other class exist, but must have Macbeth approbation. For reference, you have:

Sleuth (Shaft)
Explorer (Indiana Jones, Lara Croft)
Martial Artist (Any Bruce Lee or Jacky Chan hero)
Spin Doctor (A journalism/adventurer)

And soon in store, a new Core class that is suppose to represent James Bond... but the book is not yet released. Finally, many prestige class exist, but they are generally very specialized and got abilities that would be usefull like 1 mission on 5...
 
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Macbeth

First Post
Wow, thanks Velmont, that is great for the people who don;t have the book. I regularly give rewards for helpng the game along, so you can expect some kind of xp/action dice bonus for helping everybody so much.
 

Brother Shatterstone

Dark Moderator of PbP
Hmmm I'm always looking for a reason to by a new rulebook...

Mac, how is this different than Modern? (Simply I don't need a 2-page debate)

Also how soon do we need the book?


Also I have enough games going on if someone else would rather play or Mac would rather not deal with me. :D
 


Macbeth

First Post
Brother Shatterstone said:
Hmmm I'm always looking for a reason to by a new rulebook...

Mac, how is this different than Modern? (Simply I don't need a 2-page debate)

Also how soon do we need the book?


Also I have enough games going on if someone else would rather play or Mac would rather not deal with me. :D
I'd be glad to have you play, Bro Shatterstone, so let me give you a little summary of some of the differences:

"Races"
Spycraft does have the equivalent of races, in the form of the department a spy character comes from. Fo the purposes of this game, the "department" is simply a characters background.

Classes
Instead of the ultra-generic d20 classes, spycraft has specialized classes, as detailed above. The good thing about this is that for any spy type game the classes work fine, but the further you get from the spy vs spy style game, the harder it is to fit. the classes do work well in most games, but they are also slightly espionage specific.

Gadgets
Spycraft has a great system for modern, high tech gadgets, that cover espionage regulars like the laser wristwatch to some pretty unusual stuff.

Budget Points/Gadget points
based on class and charisma, and the nature of the mission, spycraft characters recieve points to buy equipment instead of money or a wealth bonus. This part of the system is not particularly better then d20 modern, but just about equal.

Feats
Spycraft has some of the coolest feats (and class abilities) ever, incudinng "style" feats that just stand out as really..well...stylish. the feats add alot to the game, and llow feats to really shine as a way of customizing a character. There are tons of great efat tress that help distinguish a character.

The Chase System
even in an open ended game, I'm going to try to find an excuse to implement the chase system. The chase system basically recreates a chase on a abstract level, making it feel llike a movie chase, instead of d20's tactical system,, which makes driving into a chore.

DM Advice
Not of particular use to a player, the Dm section of the Spycraft book is be far the best "this is how to run a game" section ever. After reading this section I had more ideas then I knew what to do with. This section is worth reading for any DM running an espionage game, and good advice on running the game rounds out the great game system.

Hmm. thats all I canthink of off the top of my head, if anybody else has anything to contribute feel free to add to my overview.
All in all, i can't recommend this book enough, but even if you still don't feel like buying it, i can handle the character creation for you.
As for when I'd like to get started... lets say about a week and a half or so, give or take a couple of days. At the very least, I'd like to get strated by two weeks from this Saturday. If the game is slow to fill or people need more time i will gladly extend my timeline, but about a week and a half is my goal.

Edit: Logic is not one of my strong points after only about 4 hours sleep. A week and a half is longer then a week from Saturday.
 
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