The Crimson Binome
Hero
The numbers are arbitrary, but the ideas they represent exist wholly within the game world. You could replace every number on the sheet with a paragraph describing how it looks to the character, if you really wanted to.It corresponds to an in-game reality, but the PC can't know that it has 18000xp, or that he's level 3 vs. level 5. Those numbers are representative of metagame ideas. The PC has them and uses them, but doesn't really have a basis for knowing them. He can just know that he's capable of doing more now and has learned a bunch of stuff since he started.
It's a true fact of their reality that a particular wizard may need to slay fifteen more goblins before he is capable of casting fireball, and there's no reason why the wizard couldn't know that. All of the variables involved - how many goblins a given wizard has overcome, and how powerful of spells they can cast - are observable to the character. The chain of causality is as real within the narrative as it is within the mechanics.