Travelling

Vaxalon

First Post
alsih2o said:
there isn't a right answer, but there is a right answer for your group.

have them on a high spot where they can see a band or camp of orcs. if they go wide around or attack you have a clue.

next, have them see/hear/smell more bad guys, if they go around you know to gloss over the travel, if they charge every time you better start statting wilderness encounters :)
I can't agree with this more. You have to set up your game to satisfy your players.

DMing is a service profession!
 

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