5E [Guide] Blades of Justice: The 5e Paladin guide - Page 4
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  1. #31
    Quote Originally Posted by Yunru View Post
    Because it's not a new option, it's something already on the paladin's list.
    Spiritual Weapon is not on the Paladin's list. It is a cleric exclusive spell.

  2. #32
    Join Date
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    Quote Originally Posted by FullCaster View Post
    Spiritual Weapon is not on the Paladin's list. It is a cleric exclusive spell.
    IDK then, it's listed in the Paladin spells (on this guide) so I assumed...

    Personally I use My Word is my Sword.
    XP FullCaster gave XP for this post

  3. #33
    Quote Originally Posted by Yunru View Post
    IDK then, it's listed in the Paladin spells (on this guide) so I assumed...

    Personally I use My Word is my Sword.
    *bows*

    That said, Spiritual Weapon is only listed under Conquest in my guide.
    XP FullCaster gave XP for this post

  4. #34
    Join Date
    Jul 2017
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    Thanks again for your great guide, and putting in the time to make helpful content for less experienced players (like me)!
    Last edited by GuyLomBard-O; Friday, 5th October, 2018 at 04:51 PM.

  5. #35
    Added a section on Paladin features, added Oathbreaker, corrected some errors, started a section on magic items, revised the starter build to be strength-based and changed the race to Dragonborn. More builds will be added, and I plan to reformat the guide and sort out the sections once Guildmaster's guide to Ravnica is released.

  6. #36
    Currently my favorite paladin build (and you never hardly mentioned the things that make it unique even in isolation). It is a strength based paladin that dual wields short swords, I take the defensive fighting style. I try to start with 16 str 16 cha and then I boost charisma instead of strength (15 str 16 cha is acceptable too) In the important fights smite does the majority of my damage. I can be nearly any race. I can do any oath I want. I do great NOVA damage, have super high saves and very good social skills.

    Don't get me wrong, polearm master with a strength build does better damage but as much better as it as at damage the charisma version will be better at control spells, better at the more important out of combat social skills, better at saving throws and if we compare apples to apples by looking at him as a variant human he can take the inspiring leader feat with that huge charisma to throw tons of temp hp around to the party (probably more important to you and your parties combat success than you doing more damage with polearm master).

    Also IMO Paladins get too many goodies from levels 1-11 to slow down progression by multiclassing before then.

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