Cyber-Dave
Explorer
Hey everyone. I want to add a little more tactical depth to character positions in combat. I don't, however, like the existing flanking rules in the DMG. I was thinking of using this instead. I would appreciate some second opinions...
Flanking and Overcrowding (Failed Effort)
If two allied creatures are engaged in melee on opposite sides of a lone creature that is at least one size smaller than them, the allies both gain advantage on their melee attack rolls against that creature. If a third ally or more stands adjacent to the creature, regardless of whether it stands alone, however, all of the allies suffer disadvantage to their attack rolls against that creature.
If three allied creatures are engaged in melee against a lone creature of the same size as them and at least two of the allies stand on opposite sides of the creature, all three allies gain advantage on their melee attack rolls against that creature. If a fourth ally or more stands adjacent to the same target, regardless of whether it stands alone, however, all the allies suffer disadvantage to their attack rolls against that creature.
If four or five allies are engaged in melee against a lone creature one size larger than them and at least four of the allies stand on opposite sides of the creature, the allies all gain advantage on their melee attacks against the creature. If a sixth ally or more stands adjacent to the same target, regardless of whether it stands alone, however, all the allies suffer disadvantage on their attack rolls against that creature.
For the purpose of flanking and overcrowding, small and medium creatures are considered to be of the same size.
Flanking (Effort 2)
Use the flanking rules from the DMG, page 251, with the following caveat: a creature standing adjacent to an ally who is no more than one size smaller than it cannot be flanked.
Overcrowding (Effort 2)
If more than half the squares/hexes adjacent to a creature are occupied, the creature and all creatures adjacent to it suffer disadvantage on attack rolls. Natural weapons, unarmed attacks, and attacks made with light weapons ignore this penalty.
Flanking and Overcrowding (Failed Effort)
If two allied creatures are engaged in melee on opposite sides of a lone creature that is at least one size smaller than them, the allies both gain advantage on their melee attack rolls against that creature. If a third ally or more stands adjacent to the creature, regardless of whether it stands alone, however, all of the allies suffer disadvantage to their attack rolls against that creature.
If three allied creatures are engaged in melee against a lone creature of the same size as them and at least two of the allies stand on opposite sides of the creature, all three allies gain advantage on their melee attack rolls against that creature. If a fourth ally or more stands adjacent to the same target, regardless of whether it stands alone, however, all the allies suffer disadvantage to their attack rolls against that creature.
If four or five allies are engaged in melee against a lone creature one size larger than them and at least four of the allies stand on opposite sides of the creature, the allies all gain advantage on their melee attacks against the creature. If a sixth ally or more stands adjacent to the same target, regardless of whether it stands alone, however, all the allies suffer disadvantage on their attack rolls against that creature.
For the purpose of flanking and overcrowding, small and medium creatures are considered to be of the same size.
Flanking (Effort 2)
Use the flanking rules from the DMG, page 251, with the following caveat: a creature standing adjacent to an ally who is no more than one size smaller than it cannot be flanked.
Overcrowding (Effort 2)
If more than half the squares/hexes adjacent to a creature are occupied, the creature and all creatures adjacent to it suffer disadvantage on attack rolls. Natural weapons, unarmed attacks, and attacks made with light weapons ignore this penalty.
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