Tony Vargas
Legend
Must have gone to a high school where the big, mean science geeks picked on all the poor, defenseless cool kids.
It's tough out there for a Muggle...
Must have gone to a high school where the big, mean science geeks picked on all the poor, defenseless cool kids.
Must have gone to a high school where the big, mean science geeks picked on all the poor, defenseless cool kids.
And my power fantasies don't involve being born better than other people, but you don't see me ragging on sorcerers.It isn't that. It is just that, well the archetype itself is highly uninteresting to me. I cannot find any single thing about it that sounds even remotely appealing. Then there's this over exposition to it (it is one of the most popular classes out there), and seeing it used as an excuse for powergaming -if not actual munchkinism-. And of course being told over and over the last few years "Just fo play a wizard", "what you want is a wizard" over and over has just soured upon me.(There's more personal stuff, but basically my own power fantasies don't involve books on any way or shape, my day job involves plenty of them already thank you.)
Not all pacts are transactional and explicit - I would be immensely surprised if a Great Old One knew or cared what a "contract" is. But I feel like it is essential that it's voluntary in some way. If you have power for reasons beyond your control, you're more on sorcerer territory conceptually.But that is assuming the pacts are all transactional contracts with clearly spelled out conditions, who says a warlock is even a willing subject? It is entirely possible an entity just wants to empower someone as a means of advancing its own goals! Maybe they are hoping to corrupt the paladin, or to sway a servant of the gods into forgoing them, or just plain increase its influence on the world by flaunting its presence, the patron doesn't need anything as superfluous as the other party's consent. This idea basically justifies any and all warlock multiclassing at once!
And my power fantasies don't involve being born better than other people, but you don't see me ragging on sorcerers.
Not all pacts are transactional and explicit - I would be immensely surprised if a Great Old One knew or cared what a "contract" is. But I feel like it is essential that it's voluntary in some way. If you have power for reasons beyond your control, you're more on sorcerer territory conceptually.
The player is free to find another table, or write a novel on their own.
You are not making sense. Worse, you are preventing players from using their creativity; they must use yours.
Perhaps you should write a novel instead of being a DM. After all, D&D is a game of shared storytelling. If you don't allow the players to add to the game world, you're doing it wrong.
To this last point...I say, so what? I am now willing to kill some sacred cows of fluff. To the extent that classes are balanced, I am fine with sticking with them for the abilities...but am starting to wonder why would it be so terrible to play a warlock who seeks knowledge and power like a wizard (or in my mind as warlocks already do) without a patron at all? It's just fluff and between player and DM.
I enjoy a creepy guide/tutor/bad influ nice myself and the fun of designing them. But I despise the idea of a patron "granting spells." My new position is "why not make something cooler?"
I would suspect this talk would get me yelled at by much of the anti Multiclassing crowd....
If the player isn't going to create a character to work well in the game then no one is obligated to play with them. It doesn't matter if something is 'in the rules' we can and will say to someone that we don't think they are right for our game.
Life is too short.