Roll 20, Fantasy Grounds, or other VTT? - Page 3

Poll: What VTT do you use?

This poll will close on Sunday, 12th August, 2018 at 03:38 PM

Page 3 of 3 FirstFirst 123
Results 21 to 29 of 29
  1. #21
    Yeah, that (port forwarding) was annoying the first time during set up. But I havenít had any problems since (two moves, two service providers and two new routers in that time). Plus the folks on the forum there are immensely helpful with getting it set up. One of the moderators even helped a friend and fellow GM by logging into his computer remotely and set it up for him. So the support is pretty great. None of these are issues for the player, only the GM.

    I canít speak for maptools, but file management on roll20 was cumbersome for me. It may take five steps in FG (though once the folder is created it really is drag & drop also), but it handles large amounts of files better than roll20 did for me. It was also much better organized. FG just appeals to my personal taste and organizational OCD.

  2. #22
    Member
    Pit Fiend (Lvl 26)

    Hussar's Avatar

    Join Date
    Aug 2004
    Location
    Fukuoka, Japan
    Posts
    21,155
    Reviews
    Read 1 Reviews

    Ý Block Hussar


    Ý Friend+
    Quote Originally Posted by Chris633 View Post
    Yeah, that (port forwarding) was annoying the first time during set up. But I havenít had any problems since (two moves, two service providers and two new routers in that time). Plus the folks on the forum there are immensely helpful with getting it set up. One of the moderators even helped a friend and fellow GM by logging into his computer remotely and set it up for him. So the support is pretty great. None of these are issues for the player, only the GM.

    I canít speak for maptools, but file management on roll20 was cumbersome for me. It may take five steps in FG (though once the folder is created it really is drag & drop also), but it handles large amounts of files better than roll20 did for me. It was also much better organized. FG just appeals to my personal taste and organizational OCD.
    Now, that is very true. The Fantasy Grounds community rocks on toast. They really are fantastic.

  3. #23
    Quote Originally Posted by Hussar View Post
    Sure, you can make it easier and organize things. Totally agree.

    Doesn't change the point that each of those pictures take about five steps in order to use. As compared to drag and drop which every other VTT does.

    One other issue to bear in mind too is the ability to port forward on your router. This has been an issue for me since my router doesn't support port forwarding, requiring me to use Hamachi in order to run the program. Not a huge hurdle, but, something to be aware of. Granted, this was also an issue with Maptool but, not one for Roll 20.
    When I travel I use PureVPN. That works well and I want a VPN on shared networks anyways. There are a few other free solutions on the forums now, including running the program in a cloud instance server which is essentially the same as other models, no messing with port forwarding at all. There is a thread on the forums detailing all the ways to do it.

    I also set-up a separate folder outside of the apps folder which makes life easier. I really donít get how complicated you make it out to be. I download to the image folder and it is there to click on and share.

    As for the cost of the program, it is $40. The addional step up for the Ultimate license is just who can connect. The DLC is just buying the rule books and if you want to play any RPG you need to do that.

    I have not tried map tools but I have been told that Lua is better for scripting and you basically get what you pay for it. I want everything loaded and ready to go.

    I do my maps outside of any VTT as dedicated map programs are just better. There is an extension that adds layers to FG if you want that. I just got off my weekly game I run for old friends. Voice only (no video, I find it distracting) and we have been going strong for 2 years and having a blast. They are 13th level now so beyond WoTC materials so I am entering it all myself. Enter and faster than Roll20 for sure.

  4. #24
    Member
    Pit Fiend (Lvl 26)

    Hussar's Avatar

    Join Date
    Aug 2004
    Location
    Fukuoka, Japan
    Posts
    21,155
    Reviews
    Read 1 Reviews

    Ý Block Hussar


    Ý Friend+
    I'm not explaining myself well enough.

    It's not that FG is a bad program. It isn't. It does what it says on the tin, by and large.

    But, for 130 dollars I expect a HELL of a lot more than what it does.

  5. #25
    Member
    Enchanter (Lvl 12)



    Join Date
    Jul 2010
    Location
    Westford, MA
    Posts
    848
    Reviews
    Read 0 Reviews
    Gygax MagazineOSRICCircvs Maximvs

    Ý Block Kobold Boots


    Ý Friend+
    Thank you for the replies folks. Much appreciated.

    Follow up questions since it looks like R20 and FG are the two that have brand awareness.

    1. How easy is it to incorporate house rules once you have purchased the rules set you're going to use?
    2. Does either allow for player upload of their character?

    For context, I tend to kitbash combat quite a bit to both expand spell lists and the coolness of melee. Beyond this, I'd really feel better about chargen if players could upload their own sheets rather than my entering them. (Though to be fair, DM review of sheets is going to happen anyway.)

    Thanks,
    KB

    Note: I'm also doing my own research on the R20 and FG sites, but since those communities are obviously biased towards their own solutions this thread has a good deal of value to me. Thanks to all for contributing and please continue. I'll reply back to individual posts once I'm closer to a decision.

  6. #26
    I can only speak to FG. When I used roll20 I only used it to share pictures and as a combat map. FG isnít beholden to a system. Even using 5E, you apply the rules as you see fit as GM. You can automate combat as much or as little as you want. You can let the program calculate things or you can do everything yourself. When you choose 5E at the selection screen, it basically just tells the program what character sheets to generate, monster templates to expect and calculations to run. So when you drop an attack onto an enemy, it knows how to calculate a hit and tell you if it is a crit. Each player in FG has a character sheet right in the program. If you have the 5E players guide, you can drag and drop levels directly to the sheet and it will do all the calculations. Some stuff still needs to be entered manually. You can then export/import your character if needed.

  7. #27
    I can only speak to FG. When I used roll20 I only used it to share pictures and as a combat map. FG isnít beholden to a system. Even using 5E, you apply the rules as you see fit as GM. You can automate combat as much or as little as you want. You can let the program calculate things or you can do everything yourself. When you choose 5E at the selection screen, it basically just tells the program what character sheets to generate, monster templates to expect and calculations to run. So when you drop an attack onto an enemy, it knows how to calculate a hit and tell you if it is a crit. Each player in FG has a character sheet right in the program. If you have the 5E players guide, you can drag and drop levels directly to the sheet and it will do all the calculations. Some stuff still needs to be entered manually. You can then export/import your character if needed.

  8. #28
    Member
    Pit Fiend (Lvl 26)

    Hussar's Avatar

    Join Date
    Aug 2004
    Location
    Fukuoka, Japan
    Posts
    21,155
    Reviews
    Read 1 Reviews

    Ý Block Hussar


    Ý Friend+
    Iíd say that as far as kitbash stuff goes, either will get the job done. Once you know the syntax that either program uses, itís likely about equal.

  9. #29
    Quote Originally Posted by Kobold Boots View Post
    Thank you for the replies folks. Much appreciated.

    Follow up questions since it looks like R20 and FG are the two that have brand awareness.

    1. How easy is it to incorporate house rules once you have purchased the rules set you're going to use?
    2. Does either allow for player upload of their character?

    For context, I tend to kitbash combat quite a bit to both expand spell lists and the coolness of melee. Beyond this, I'd really feel better about chargen if players could upload their own sheets rather than my entering them. (Though to be fair, DM review of sheets is going to happen anyway.)

    Thanks,
    KB

    Note: I'm also doing my own research on the R20 and FG sites, but since those communities are obviously biased towards their own solutions this thread has a good deal of value to me. Thanks to all for contributing and please continue. I'll reply back to individual posts once I'm closer to a decision.
    Both FG and Roll20 allow players to input their own character sheets and keep them. The player has access to all the books/materials the DM has in FG, and FG has a direct way to create or edit classes, backgrounds, feats, spells, items, monsters, etc. The more you stray from standard 5e (for example, the Middle Earth rules), the more you will need some programming knowledge if you want automation in either Roll20 or FG.

    Roll20 and FG are by far the market leaders, so they both have big communities of players and DM's. This is important as you can find code, examples and help and players or games much easier in each of them.
    Last edited by Myrdin Potter; Yesterday at 07:03 PM.

Quick Reply Quick Reply

Similar Threads

  1. Taking 20 Compares the Cost of Playing 5E with Roll 20 & Fantasy Grounds
    By LordEntrails in forum *D&D 5th Edition News, Rules, Homebrews, and House Rules
    Replies: 1
    Last Post: Saturday, 23rd December, 2017, 01:05 AM
  2. How Did You Get Used to Roll 20 or Fantasy Grounds?
    By Staccat0 in forum *D&D 5th Edition News, Rules, Homebrews, and House Rules
    Replies: 43
    Last Post: Monday, 17th July, 2017, 03:17 AM
  3. D&D 4E Lands of Darkness #1: Barrow Grounds for the Fantasy Grounds VTT
    By smiteworks in forum *General Roleplaying Games Discussion
    Replies: 0
    Last Post: Tuesday, 8th November, 2011, 02:28 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •