mikeawmids
Explorer
Knolan Knorth: Human hero/fighter, wields huge a two-handed maul with great enthusiasm (he took the Great Weapon Master feat at character creation, the maul does 2d6 bludgeoning damage and the feat allows him to re-roll either/both if they come up 1 or 2).
Korbin Nineflagons: dwarf barbarian. Formerly a ranking officer in the army, discharged in disgrace after he disobeyed a direct order that would have (in his opinion) likely resulted in the death of the men under his command. Now Korbin fights for himself and will accept orders from nobody else.
Gemma Stone: earth genasi wizard. Rest of her backstory is forthcoming.
Elgin Jist: gnome rogue with greasy black hair (painstakingly combed back into a ponytail) and a copper eye. His disfigurement gives Elgin a mean look and he has the disposition to match.
Session One
The adventure begins in the cirty of Neverwinter, where four novice adventurers are hired by a dwarven prospector called Gundren Rockseeker to escort a wagon-load of mining supplies to the frontier town of Phandalin. Most dwarves are taciturn by nature, but Rockseeker seems particularly cagey with the details of his new claim. He does indicate that his two older brothers have already gone ahead to secure the site and he will be joining them there shortly. Korbin asks if the brothers Rockseeker will need any further clearing out the mine, but Gundren also has this covered. He introduces his bodyguard, a lanky human called Sildar Hallwinter from the Lord’s Alliance, whose long hair has turned prematurely white. Rockseeker and Hallwinter will leave Neverwinter a few days prior to the party, advising they will await their arrival in the town of Phandalin.
Several days later, the heroes are also on route, trundling slowly along the Triboar Trail with the oxen-led wagon laden with Rockseeker’s provisions. Knolan is steering the beasts of burden, insofar as they deem to allow themselves to be steered and the rest of the group have ensconced themselves amongst the jumble of barrels and crates in the bed of the wagon. The road ahead is blocked by a pair of dark shapes. Knolan slows the oxen as he realises he is looking at a pair of dead horses, buzzing with flies. He dismounts and approaches warily, while the rest of the party prepare to defend the wagon. Knolan notices that the horses were felled by arrows and that someone has broken off the shafts to try and hide this fact from the casual observer. He is drawing breath to warn his companions when the ambush is sprung.
A motley band of four goblins emerge from the dense roadside foliage, two are busy stringing black arrows into their bows whilst the other two are brandishing chipped and rusty scimitars! Knolan raises his maul and wades into melee combat, whilst the rest of the party hunker down around the wagon and return fire at range. Three of the goblins are slain outright and the fourth is knocked unconscious. While Elgin is securing the prisoner with rope from the wagon, Knolan and Gemma check the area around the ambush site and find an empty scroll case bearing the initials G.R. The party surmise that their employer and his erstwhile bodyguard have met with misfortune on the road to Phandalin. None of the heroes speak goblin, so they cannot ask their prisoner for his input. However, they are able to pick up the goblins’ trail leading away from the road and into the forest. They pull the wagon off the trail and conceal it as best they can amidst some bushes, hoping that it will still be there when they get back.
Knolan leads the way, but slows the pace after stumbling upon the first tripwire. After this, they bring the goblin to the front of the line and it grudgingly points out the next (pit) trap before anyone falls in. The tracks lead to a dark cave mouth, from whence springs a shallow, fast-flowing stream. Elgin sneak up to take a closer look and hears goblins whispering in the bushes on the other side of the water. He tosses a stone into the stream to draw them out, then opens fire with his bow, taking them both out in two rounds. The rest of the party move up to join him and Gemma claims one of the goblin shortbows to give herself some ranged alternatives to depleting her spell slots or spamming her cantrips.
Just inside the cave, in a dark antechamber, three scraggly, underfed wolves had been chained to a large stalagmite jutting from the stony earth. Standing well back, the heroes heroically shoot the helpless animals dead and chain their goblin prisoner up next to the bodies. Elgin spots a narrow fissure in the rock and hears faint goblin chatter from above. He tries to climb, but the smooth stone defies his clever fingers and he takes a nasty tumble back to the ground.
Dusting himself off, Elgin continues scouting. He fails to spot the goblin perched on the wooden bridge overlooking the tunnel; but likewise, the goblin fails to spot him either. It does not fail to see the rest of the party as they amble after the oblivious gnome. Moments later, the sound of roaring water fills the tunnel as the goblins activate the flood trap up ahead. Elgin, Gemma and Korbin scramble into a side tunnel to avoid the deluge, but Knolan is swept away by the wall of water and unceremoniously dumped back outside the cave. Half drowned and decidedly unhappy, he picks himself up and trudges back inside to join the others, who are advancing cautiously towards the source of the flood water. A goblin pokes his head up to see if anyone is still standing. Elgin snaps off a shot and puts an arrow between the goblin’s eyes. The other two goblins rush off to rouse their bugbear boss.
The heroes find themselves facing off against the bugbear Klaarg, his furry friend Ripper and five assorted goblins. Gemma tries to fire her goblin shortbow, rolls a natural 1 and it immediately breaks. She resorts to casting Catapult and Acid Splash (Catapult is a really cool spell). Ripper rushes at Elgin, but the gnome crits with his rapier and kills the wolf with a single stab! This does not sit well with Klaarg, but he has his own problems as Knolan and Korbin press their assault. Ultimately, the party emerge triumphant, although Knolan is knocked unconscious during the fray. The party have a short rest around the bugbear’s fire before continuing the search for their missing employer.
Korbin Nineflagons: dwarf barbarian. Formerly a ranking officer in the army, discharged in disgrace after he disobeyed a direct order that would have (in his opinion) likely resulted in the death of the men under his command. Now Korbin fights for himself and will accept orders from nobody else.
Gemma Stone: earth genasi wizard. Rest of her backstory is forthcoming.
Elgin Jist: gnome rogue with greasy black hair (painstakingly combed back into a ponytail) and a copper eye. His disfigurement gives Elgin a mean look and he has the disposition to match.
Session One
The adventure begins in the cirty of Neverwinter, where four novice adventurers are hired by a dwarven prospector called Gundren Rockseeker to escort a wagon-load of mining supplies to the frontier town of Phandalin. Most dwarves are taciturn by nature, but Rockseeker seems particularly cagey with the details of his new claim. He does indicate that his two older brothers have already gone ahead to secure the site and he will be joining them there shortly. Korbin asks if the brothers Rockseeker will need any further clearing out the mine, but Gundren also has this covered. He introduces his bodyguard, a lanky human called Sildar Hallwinter from the Lord’s Alliance, whose long hair has turned prematurely white. Rockseeker and Hallwinter will leave Neverwinter a few days prior to the party, advising they will await their arrival in the town of Phandalin.
Several days later, the heroes are also on route, trundling slowly along the Triboar Trail with the oxen-led wagon laden with Rockseeker’s provisions. Knolan is steering the beasts of burden, insofar as they deem to allow themselves to be steered and the rest of the group have ensconced themselves amongst the jumble of barrels and crates in the bed of the wagon. The road ahead is blocked by a pair of dark shapes. Knolan slows the oxen as he realises he is looking at a pair of dead horses, buzzing with flies. He dismounts and approaches warily, while the rest of the party prepare to defend the wagon. Knolan notices that the horses were felled by arrows and that someone has broken off the shafts to try and hide this fact from the casual observer. He is drawing breath to warn his companions when the ambush is sprung.
A motley band of four goblins emerge from the dense roadside foliage, two are busy stringing black arrows into their bows whilst the other two are brandishing chipped and rusty scimitars! Knolan raises his maul and wades into melee combat, whilst the rest of the party hunker down around the wagon and return fire at range. Three of the goblins are slain outright and the fourth is knocked unconscious. While Elgin is securing the prisoner with rope from the wagon, Knolan and Gemma check the area around the ambush site and find an empty scroll case bearing the initials G.R. The party surmise that their employer and his erstwhile bodyguard have met with misfortune on the road to Phandalin. None of the heroes speak goblin, so they cannot ask their prisoner for his input. However, they are able to pick up the goblins’ trail leading away from the road and into the forest. They pull the wagon off the trail and conceal it as best they can amidst some bushes, hoping that it will still be there when they get back.
Knolan leads the way, but slows the pace after stumbling upon the first tripwire. After this, they bring the goblin to the front of the line and it grudgingly points out the next (pit) trap before anyone falls in. The tracks lead to a dark cave mouth, from whence springs a shallow, fast-flowing stream. Elgin sneak up to take a closer look and hears goblins whispering in the bushes on the other side of the water. He tosses a stone into the stream to draw them out, then opens fire with his bow, taking them both out in two rounds. The rest of the party move up to join him and Gemma claims one of the goblin shortbows to give herself some ranged alternatives to depleting her spell slots or spamming her cantrips.
Just inside the cave, in a dark antechamber, three scraggly, underfed wolves had been chained to a large stalagmite jutting from the stony earth. Standing well back, the heroes heroically shoot the helpless animals dead and chain their goblin prisoner up next to the bodies. Elgin spots a narrow fissure in the rock and hears faint goblin chatter from above. He tries to climb, but the smooth stone defies his clever fingers and he takes a nasty tumble back to the ground.
Dusting himself off, Elgin continues scouting. He fails to spot the goblin perched on the wooden bridge overlooking the tunnel; but likewise, the goblin fails to spot him either. It does not fail to see the rest of the party as they amble after the oblivious gnome. Moments later, the sound of roaring water fills the tunnel as the goblins activate the flood trap up ahead. Elgin, Gemma and Korbin scramble into a side tunnel to avoid the deluge, but Knolan is swept away by the wall of water and unceremoniously dumped back outside the cave. Half drowned and decidedly unhappy, he picks himself up and trudges back inside to join the others, who are advancing cautiously towards the source of the flood water. A goblin pokes his head up to see if anyone is still standing. Elgin snaps off a shot and puts an arrow between the goblin’s eyes. The other two goblins rush off to rouse their bugbear boss.
The heroes find themselves facing off against the bugbear Klaarg, his furry friend Ripper and five assorted goblins. Gemma tries to fire her goblin shortbow, rolls a natural 1 and it immediately breaks. She resorts to casting Catapult and Acid Splash (Catapult is a really cool spell). Ripper rushes at Elgin, but the gnome crits with his rapier and kills the wolf with a single stab! This does not sit well with Klaarg, but he has his own problems as Knolan and Korbin press their assault. Ultimately, the party emerge triumphant, although Knolan is knocked unconscious during the fray. The party have a short rest around the bugbear’s fire before continuing the search for their missing employer.