Homebrew 3 Nature-themed Magic Items (low levels)
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    3 Nature-themed Magic Items (low levels)

    Hey folks, I made some magic items for my players (level 3, level 4 now post encounter). They saved a city plagued by disease and a mysterious entity (ab Adult Oblex) that was corrupting a tree that produced magical tree foam with healing properties. the adventure spanned 4-5 sessions and the final set-piece was amazing, probably one of my best to-date. Anyway, I made some items that were buried in a small shrine in the tree's roots and felt like sharing. Feel free to use, reskin, critique.

    Stave of the Gælanwood
    magic item, requires attunement(can be used as a Druidic Focus)

    While attuned to this item, you gain the following benefits:


    • You know the Druidcraft cantrip.
    • You can cast the Detect Poison and Disease or the Goodberry spell once with this item and regain the ability to do so when you finish a long rest.
    • When you reach 5th level, you can cast the Animal Messenger spell once with this item and regain the ability to do so when you finish a long rest.
    • Wisdom is your spellcasting ability for these spells


    Falfnyr's Charm
    magic item, requires attunement(can be used as a Druidic Focus)

    While attuned to this ring, you gain the following benefits:

    • The Wild Cunning spell is always on your list of prepared spells, and you may cast it twice a day without expending spell slots.




    Lhundylfë (bounded form)
    (artifact), requires attunement, requires a minimum Wisdom of 14 to attune with

    SpecialProperties
    While attuned to this weapon, you gain the following benefits:


    • This blade has a life energy of its own, though one that is a mere echo of the far ancient world. While you are attuned to this weapon, you are bonded with it through the Æther. It will mold itself to you and your choices, adapting to the actions you take in life, for better or worse, tread with caution...
    • You can read and speak Mínyathrin (True Elvish)
    • It is considered magical for overcoming resistances. In addition, you can add 1d4 force damage in addition to the normal damage.
    • Once per day, you may channel the power of Lhundylfë to cast Cure Wounds at first level on yourself or on one willing creature of your choice. Use Wisdom as your spellcasting modifier


    Last edited by Loremaster Telvlon; Saturday, 11th August, 2018 at 05:39 AM.

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