staticdrifter
Explorer
That was but a single example. The whole point is that to eliminate players wasting time at table, a DM must be ready to work the table.Yeah, I actually agree to that.
If it prevents disadvantage it's not by the Help Action rule, but due to DM determining advantage/disadvantage rules, though.
I thought we were talking actual D&D here.
The rules don't always apply. If you must be a stickler to the rules, go play monopoly or chess, D&D was NEVER about strict adherence to rules, rather rulings made by the DM.
From its inception the "rules" have been guidelines for interactive, imaginative role playing. Sometimes I wonder if people even know what RPG stands for anymore.
The idea of "Hardcore Rules Play" was a house rule (now days called homebrew) until Hasbro and Wizards started collaborating. When the Paizo group broke off to continue actual D&D, the copyright holders turned it into a kid's game.
To play D&D is to ignore the kiddie pool and get your hair wet. Jump in right after lunch, and continue to play through even after the cramps have passed. Explore the deep end and don't come up until the very last molecule of oxygen has headed for the surface in a pathetic little bubble.
Or, play modified Magic: The Gathering, with exacting rules and no imagination with the rest of the kids, because that's what copyright D&D has become and that method of D&D requires NO DM whatsoever. That is just a meaningless holdover position with even less necessity and respect than Parker Bros Banker.