Quartz
Hero
Some feats contain a +1 stat bump. For instance Heavy Armour Mastery gives a +1 boost. How would you replace the +1 stat bumps those feats give. To continue the HAM example, would you allow "You no longer suffer Disadvange on Stealth checks while wearing heavy armour. If you are wearing magical armour, you reduce damage by 3 from magical weapons."? (Disadvantage may still be imposed by other factors.)
I'm thinking that "You do not suffer Disadvantage..." is a good start in general. E.g. Resilient: you do not suffer Disadvantage on Poison & Disease checks related to that stat.
Contrariwise, for Durable, how about, "When you are at 0 HP you make Death Saving Throws with Advantage and you do not suffer two failures from critical hits."?
How about other feats?
I'm thinking that "You do not suffer Disadvantage..." is a good start in general. E.g. Resilient: you do not suffer Disadvantage on Poison & Disease checks related to that stat.
Contrariwise, for Durable, how about, "When you are at 0 HP you make Death Saving Throws with Advantage and you do not suffer two failures from critical hits."?
How about other feats?