I've been following the advice of Matt Colville from YouTube, and introduced a Skill Challenge to model the party's escape from an exploding dungeon. Using some of the guidelines from his video (and the 4e rules), I came up with the following skill challenge for five 6th level characters....
10 successes before 3 failures. DC 15 checks. Accepted skills included: Perception, Athletics, Acrobatics, Survival, Nature, (or others if you could make a convincing argument). Failure was 9 points of damage unless someone could negate the failed check with a successful check.
So the group didn't come close to the 10 successes. After setting up the conditions of the skill challenge, it became impossible to "walk it back" even as things were clearly going bad. However, after letting the dice fall where they may, I tried to be accommodating for letting the players bring in new characters or to bring back their previous characters with as little setbacks as possible.
I guess my question is ... do any of you think skill challenges are worth having? Do you have any rules of thumb when designing them?
10 successes before 3 failures. DC 15 checks. Accepted skills included: Perception, Athletics, Acrobatics, Survival, Nature, (or others if you could make a convincing argument). Failure was 9 points of damage unless someone could negate the failed check with a successful check.
So the group didn't come close to the 10 successes. After setting up the conditions of the skill challenge, it became impossible to "walk it back" even as things were clearly going bad. However, after letting the dice fall where they may, I tried to be accommodating for letting the players bring in new characters or to bring back their previous characters with as little setbacks as possible.
I guess my question is ... do any of you think skill challenges are worth having? Do you have any rules of thumb when designing them?