Campaign: Tomb of Annihilation
Current Level: 5
Character: Half-elf Lore Bard with Anthropologist background. Mostly fills role of support/utility/social skills character
Rest of party: Lizardfolk druid, tabaxi rogue, tiefling warlock
Spells I currently have
Cantrips:
Vicious Mockery
Minor Illusion
Prestidigitation
1st
Comprehend Languages
Healing Word
Identify
2nd
Enhance Ability
Lesser Restoration (would consider dropping - Druid can also cast)
Phantasmal Force (would consider dropping)
3rd
Leomund's Tiny Hut
Sending
Next level, I can add up to 4 spells (1 bard spell, 2 magical secrets, plus 1 additional bard spell if I replace one i already know)
Bard spells I'm considering adding:
Heroism (1) - Based on how our fights tend to go, having multiple party members gaining 4 temporary hp per round would be helpful. I tend to spend fights spamming Healing Word to get or keep people on their feet.
Sleep (1) - crowd control, not sure how well it will stack but seems like could still be effective to shut down wounded groups
Shatter (2) - I don't have a lot of offensive spells, and this damage stacks pretty decently and is (albeit limited) AOE
Silence (2) - It's ToA and a lot of fights so far take place in large jungle areas, so usefulness might be limited
Catnap (3) - Seems like pretty great utility spell, especially as the warlock gets everything back on a her short rests
Clairvoyance (3) - Cool utility spell
Considering for Magical Secrets:
Fireball (3) - obvious reasons. Our party otherwise does not have access to this spell.
Spiritual Weapon (2) - solid combat spell
Spirit Guardians (3) - pretty awesome combat spell, plus our party's ability to do radiant damage is pretty limited. However, I usually stay more than 15' away from enemies if I can help it
Eldritch Blast (Cantrip) - arguably the best offensive cantrip (I'm currently still using Vicious Mockery...a lot)
Find Familiar (1) - we don't have any familiars, and this would basically add a permanent ability for my character.
(Note: I would absolutely choose Revivify here except it's ToA so that spell doesn't work)
Thoughts?
Current Level: 5
Character: Half-elf Lore Bard with Anthropologist background. Mostly fills role of support/utility/social skills character
Rest of party: Lizardfolk druid, tabaxi rogue, tiefling warlock
Spells I currently have
Cantrips:
Vicious Mockery
Minor Illusion
Prestidigitation
1st
Comprehend Languages
Healing Word
Identify
2nd
Enhance Ability
Lesser Restoration (would consider dropping - Druid can also cast)
Phantasmal Force (would consider dropping)
3rd
Leomund's Tiny Hut
Sending
Next level, I can add up to 4 spells (1 bard spell, 2 magical secrets, plus 1 additional bard spell if I replace one i already know)
Bard spells I'm considering adding:
Heroism (1) - Based on how our fights tend to go, having multiple party members gaining 4 temporary hp per round would be helpful. I tend to spend fights spamming Healing Word to get or keep people on their feet.
Sleep (1) - crowd control, not sure how well it will stack but seems like could still be effective to shut down wounded groups
Shatter (2) - I don't have a lot of offensive spells, and this damage stacks pretty decently and is (albeit limited) AOE
Silence (2) - It's ToA and a lot of fights so far take place in large jungle areas, so usefulness might be limited
Catnap (3) - Seems like pretty great utility spell, especially as the warlock gets everything back on a her short rests
Clairvoyance (3) - Cool utility spell
Considering for Magical Secrets:
Fireball (3) - obvious reasons. Our party otherwise does not have access to this spell.
Spiritual Weapon (2) - solid combat spell
Spirit Guardians (3) - pretty awesome combat spell, plus our party's ability to do radiant damage is pretty limited. However, I usually stay more than 15' away from enemies if I can help it
Eldritch Blast (Cantrip) - arguably the best offensive cantrip (I'm currently still using Vicious Mockery...a lot)
Find Familiar (1) - we don't have any familiars, and this would basically add a permanent ability for my character.
(Note: I would absolutely choose Revivify here except it's ToA so that spell doesn't work)
Thoughts?
Last edited: