I'm going to be rolling a Bard for my next character, and since we're starting at level 11, I already have the choice of two magical secrets (I'm planning on taking the college of Glamour, and am dipping one level in Cleric for Heavy Armor). I really don't want to use both of my secrets on blast spells, but I do want some form of AOE damage (Single target damage can be done with Animate Objects on ten spoons). Here are the spells I'm currently considering:
-Spirit Guardians (level 3): 3d8 damage per round (13.5), 1d8 scaling, friendly, and it slows, but it requires my concentration. I'm playing a Warforged Envoy with 16 Con, so I'm confident I'll be able to stay in melee with my enemies.
-Destructive Wave (level 5): 10d6 damage (35), friendly, knocks prone, but it doesn't scale at all.
-Vitrolic Sphere (level 4): 10d4 (25) damage now and 5d4 (12.5) damage later, 2d4 scaling.
-Melf's Minute Meteors (level 3): 2d6x2 (14) damage per shot for three shots (plus one per level), AOE is very small, requires concentration.
-Cone of Cold (level 5) 8d8 (36) damage, 1d8 scaling, but it's a cone and unfriendly.
-Spirit Guardians (level 3): 3d8 damage per round (13.5), 1d8 scaling, friendly, and it slows, but it requires my concentration. I'm playing a Warforged Envoy with 16 Con, so I'm confident I'll be able to stay in melee with my enemies.
-Destructive Wave (level 5): 10d6 damage (35), friendly, knocks prone, but it doesn't scale at all.
-Vitrolic Sphere (level 4): 10d4 (25) damage now and 5d4 (12.5) damage later, 2d4 scaling.
-Melf's Minute Meteors (level 3): 2d6x2 (14) damage per shot for three shots (plus one per level), AOE is very small, requires concentration.
-Cone of Cold (level 5) 8d8 (36) damage, 1d8 scaling, but it's a cone and unfriendly.