WOIN WOIN Trait Tier List - Page 2
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  1. #11
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    Quote Originally Posted by Morrus View Post
    Basically a blanket +2 stackable SOAK.
    Ah, OK. It should probably have the word "natural" taken out of its text then, since that word is otherwise used to mean "doesn't stack with real armor". If it just said "you gain +2 SOAK" (like the N.O.W. version of Alcoholic does), it would be a lot clearer.

  2. #12
    I'm a fan of Stoic. Conceptually, it's very heroic to be able to survive that one giant explosion or a fall from space to the ground or whatever. Heck if I were playing a character with it, just having it would encourage me to take stupid risks (at least until I'd used it for the day). "Don't worry, I'll be the one to jump out of the plane without a parachute and catch them on the way down." Who doesn't want to be the guy who stares down the dragon, takes the swipe that sends them flying across the room...and gets up again. That's the stuff of coolness.

    I guess that would go in your 'limited use' category though since it's one use per day.
    Last edited by easl; Saturday, 24th November, 2018 at 04:30 PM.

  3. #13
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    Quote Originally Posted by easl View Post
    I'm a fan of Stoic. Conceptually, it's very heroic to be able to survive that one giant explosion or a fall from space to the ground or whatever. Heck if I were playing a character with it, just having it would encourage me to take stupid risks (at least until I'd used it for the day). "Don't worry, I'll be the one to jump out of the plane without a parachute and catch them on the way down." Who doesn't want to be the guy who stares down the dragon, takes the swipe that sends them flying across the room...and gets up again. That's the stuff of coolness.
    Hmm, I'm not sure I'd like giving Stoic that much power. If a stiff upper lip can undermine instant death effects, it risks breaking suspension of disbelief. I'd hope for a GM to say "No your stoicism can't help you survive being vaporized by that battleship's lasers. Make a new character." Of course, they might handwave it a bit. "Sure, you survived falling from that airliner 30000 ft with no parachute. You have one HP for the moment. But you also have every negative condition at once. Oops, I guess that means bleeding kills you at the start of your turn."

    I do think Stoic could be a reasonable choice for very low HP characters, maybe. But that's not going to be common, since you need to have a high WIL to qualify for it, and your WIL pool contributes dice to your HP. So unlike Rugged, Stoic has negative synergy with itself.

    Anyway, I've updated the first post slightly. I moved Tough-as-Nails into the Always Good category, and added a little more discussion to Alcoholic and Stoic. I've also added a color coded table showing the traits by attribute, which might make it easier to see which ones might be able apply to a given character design (with some attribute tweaks, perhaps). Here's a copy of the new table:

    High Attribute Low Attribute
    STR massive athletic brawny feeble tottering
    AGI nimble deadeye ambidextrous clumsy lame
    END rugged tough-as-nails coughing asthmatic/anemic
    INT empathetic alert naive distracted
    LOG brilliant erudite illiterate forgetful
    WIL stoic unflappable alcoholic reckless spendthrift
    CHA commanding inspiring suave persuasive unwashed disfigured obnoxious
    REP egotistical well known flamboyant

    Always good
    Situationally good
    Maybe Good, but 1/day
    Weak
    Severe RP consequences
    Always bad
    XP Allard, knikpiw gave XP for this post

  4. #14
    What's the page # for "instant death effects"? I don't see any. Of course as the GM you're always able to create one, but as written, the basic mechanic is that when you hit 0 hp you roll dice and count the 6's which push you along a track. Stoic says you never hit 0 (well, once per session). So you never roll for the track. So you don't die. As written, I'd argue that's not "weak." If it's weak when a GM adds in an instant death mechanic, well then...it's weak against that house rule.

    In any event I think the stronger argument is narrative rather than mechanical. I really don't mind that if some PC has a 'tough guy' defining trait, that they survive things that tough guy characters survive in action movies. Is it realistic? No not at all. Does it make for a funner game? Yes in most cases, probably. And let's face it, it's probably not unbalanced to give a cool trait to a PC whose highest trait is WIL, rather than a more combat-useful trait such as AGI.
    Last edited by easl; Friday, 30th November, 2018 at 05:18 AM.

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