CHALLENGE: Campaigns that NOBODY would want to play in


log in or register to remove this ad


MNblockhead

A Title Much Cooler Than Anything on the Old Site
A campaign nobody would want to play in (at least after the first session):

The PCs, via a hard railroad, meet in a tavern. They remain in that tavern, because no matter what they do they can only go to a) the kitchen, b) the washroom, and c) three guest rooms upstairs. That is the extent of their available world, and they cannot leave it by any means. The only NPCs they can interact with are a) the barkeep (a dull and bitter man), b) the cook and assistant in the kitchen (the cook is fussy to a fault, the assistant is dumb as a post), c) two other customers in the tavern who are simple common farmers with nothing of interest to say, and c) the upstairs valet, who is mute. The entirety of the treasure in this building consists of 15 s.p. 8 c.p. in the bar till and about the same again divided between the occupants and some forgotten corners of the rooms upstairs, plus whatever the PCs have of their own. Looking out the windows shows an endless prairie of wheat fields in all directions except a rough cart track leaving to the north, all suitably narrated to reflect the time of year.

How to (maybe?) make it awesome:

The tavern building is mobile - it can 'walk', it can fly, it can go underwater or travel through interstellar space, etc., and it can communicate externally as directed, but it can't in any way think for itself - but the PCs have to figure this all out. After that the goal of the PCs is not to themselves adventure but to a) learn how to guide/steer/operate the building, b) to teach the building how to do certain things e.g. fight for itself, conceal itself, etc., and then c) to use their collective skills and abilities to guide it through a series of adventures and-or to a series of interesting places. Their means of interacting with said adventures and places is the building: the PCs tell it what to do and-or 'say' and it does so.

Lanefan

Right, so you turn it into the medieval fantasy version of Star Trek. The characters all man the "bridge" of their space/dimension faring vessel.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
The setting I've had a hard time selling is one set in a low fantasy equivalent of the United States during the time of the War of 1812 with border skirmishes on the frontier as the might of the empire is crushing from the east. Long rifles and canons, Napoleonic sea combat, westward expansion, river pirates.

Sounds cool. Just make the monsters Lovecraftian and sell it as a Cthulu campaign set in 1812
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
All PCs are required to play as my homebrewed race, the Potato-Kin…

Hey, I could see enjoying playing Mr and Mrs Potato the TTRPG.

When you kill an antagonist, you can take various body party to swap out with your own. Different body parts provide different advantages and disadvantages. Each character has a bag of body parts that are use to build them selves after a long rest. You can change your configuration one per long rest.
 



Lanefan

Victoria Rules
The setting I've had a hard time selling is one set in a low fantasy equivalent of the United States during the time of the War of 1812 with border skirmishes on the frontier as the might of the empire is crushing from the east. Long rifles and canons, Napoleonic sea combat, westward expansion, river pirates.
How can you possibly not be able to sell Napoleonic sea combat? That alone makes this worth playing! :)
[MENTION=20564]Blue[/MENTION] - that declining-levels idea is brilliant!
 

Lanefan

Victoria Rules
Right, so you turn it into the medieval fantasy version of Star Trek. The characters all man the "bridge" of their space/dimension faring vessel.
Except the 'vessel' is a lot smaller and less interesting inside, and there's no way to beam out or otherwise leave it. The 'vessel' does everything, as guided by the PCs stuck inside it.
 

Well, that's kind of the premise of one location in Lost Laboratory of Kwalish, though one session is not a campaign. I agree, an entire campaign of this would get old fast. Hard to make that awesome. Though, could other beasts survive. Are their spirits and undeed to interact with? Can you bring back any of the dead as you clear areas? Would the jellies and other monsters have evolved in this world?

Yeah, I was just trying to think of a single monster campaign that would get old fast.
The more I thought about it afterwards, the more I thought this could really work for at least the first tier of play.
'Day of the Jellies'
 

Remove ads

Top