Greenfield
Adventurer
In our D&D 3.5 game the party came into a region with very little information about what was going on (they failed to take advantage of several opportunities to gather facts.)
As a result they found themselves facing the Big Bad without preparation. The monster was a Half Fiend Black Dragon, a big one. CR 16 or 17.
They fought him to a near standstill: Their main damage machine was standing at one hit point, with his Rage soon to go down, at which point he'd flat out die. The monster isn't in great shape, but he'll last longer than the PC.
The Dragon had a demand: The party was to find and free his master. If they didn't agree, he'd kill the damage machine. He gave them a month, and he'd hold the damage machine hostage for that time.
The group rejected that, so the Big Bad indicated a nearby town, saying that they would be his hostages. If the party failed to free his master within a month, the Dragon would kill every person in the city. The Dragon then vanished from sight (Ring of Invisibility), and left the field. (Flew away.) No negotiation is currently or easily possible, and the opponent didn't seem to be in a reasonable mood.
The party knows where "the master" is, and how to free him. It entails killing another innocent, one who is actually a part time PC and is married to another PC. She's currently been turned to stone to stop the progress of a curse that would have killed her. He's managed to transfer his spirit/consciousness into her unborn child. When she was turned to stone, so was he, and that's his prison. The PCs don't *know* this with certainty, but they're pretty sure of it. No way to kill the imprisoned bad guy without also killing the PC, and triggering the Dragon's wrath. No way to "free" him without letting the curse run its course, which kills her as well.
Now most of the details above can be changed to suit just about any game system, edition or setting. Whether it's an overpowering Dragon or a powerful crime lord or an alien monster in an orbiting spaceship, the actual choice is the same.
How do you handle this? Do you kill the innocent and free the one bigger threat than the monster making the demand? Or do you try to defend an entire city from a destructive barrage from the sky? Or maybe something else.
Tools available: They may be able to Scry the dragon, but that doesn't give an actual location, just a view of the target and their immediate surroundings. They don't have anyone in the party at the moment who can Teleport, so "Scry and Fry" is probably out. They have divination spells that can ask a higher power for advice, though I doubt that they'll try.
So how would you handle it? PC levels are around 16, but no high level Sorc/Wiz types at the moment.
As a result they found themselves facing the Big Bad without preparation. The monster was a Half Fiend Black Dragon, a big one. CR 16 or 17.
They fought him to a near standstill: Their main damage machine was standing at one hit point, with his Rage soon to go down, at which point he'd flat out die. The monster isn't in great shape, but he'll last longer than the PC.
The Dragon had a demand: The party was to find and free his master. If they didn't agree, he'd kill the damage machine. He gave them a month, and he'd hold the damage machine hostage for that time.
The group rejected that, so the Big Bad indicated a nearby town, saying that they would be his hostages. If the party failed to free his master within a month, the Dragon would kill every person in the city. The Dragon then vanished from sight (Ring of Invisibility), and left the field. (Flew away.) No negotiation is currently or easily possible, and the opponent didn't seem to be in a reasonable mood.
The party knows where "the master" is, and how to free him. It entails killing another innocent, one who is actually a part time PC and is married to another PC. She's currently been turned to stone to stop the progress of a curse that would have killed her. He's managed to transfer his spirit/consciousness into her unborn child. When she was turned to stone, so was he, and that's his prison. The PCs don't *know* this with certainty, but they're pretty sure of it. No way to kill the imprisoned bad guy without also killing the PC, and triggering the Dragon's wrath. No way to "free" him without letting the curse run its course, which kills her as well.
Now most of the details above can be changed to suit just about any game system, edition or setting. Whether it's an overpowering Dragon or a powerful crime lord or an alien monster in an orbiting spaceship, the actual choice is the same.
How do you handle this? Do you kill the innocent and free the one bigger threat than the monster making the demand? Or do you try to defend an entire city from a destructive barrage from the sky? Or maybe something else.
Tools available: They may be able to Scry the dragon, but that doesn't give an actual location, just a view of the target and their immediate surroundings. They don't have anyone in the party at the moment who can Teleport, so "Scry and Fry" is probably out. They have divination spells that can ask a higher power for advice, though I doubt that they'll try.
So how would you handle it? PC levels are around 16, but no high level Sorc/Wiz types at the moment.
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