Homebrew The Untamed Wilds: Electric Skies - Page 3
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  1. #21

    The Great Druid (Lvl 17)



    Join Date
    Sep 2016
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    700
    Be Vewy, Vewy Quiet, Were Hunting Lizards

    Receive 5 xp for posting during the week. You may spend it before combat.

    The Cleveland barrier is reinforced concrete a little over two feet thick, so it does not take long to step through into the wilds outside of Houston. The night sky is cloudy and dark, and it is unusual to look up and not see the passing lights of airships and drones. The booted feet of the three Runners come down into a muddy concrete collection pool that helps feed the gully that leads into the city. Just on the other side of the pool are the partial remains of a horse, its rent torso almost unrecognizable. The smell of the bloody remains blocks out all other odors. In the slick mud the Runners can see the clawed prints of lizard feet, wider than those of the giants. There is a fifteen foot wide path of cleared space separating the wall and the beginning of the forest full of towering oaks with spreading branches that provide plenty of dark recesses for creatures to hide.

    "Be careful, those things like to jump out at ya,"
    Travis offers, attempting to help.
    One intense glare from Syd silences the man, and the farmers step away from the broken grate. Runners don't need to be told to be careful.

    Perception
    Effectiveness: Mind + Knowledge + Commercial

    This passive technique represents noticing patterns, anomalies, or dangers in the immediate area due to seeing or hearing or even smelling things subconsciously. This may be augmented by various active or passive Collegiate Tasks. There is no random aspect to this task. This task may be opposed by Blend or Stealth, whichever is more appropriate.

    Check: effectiveness + Konokoro (Collegiate) + d100: number to hit - 100

    Trollick 13 + 18 + 82 = 113; Hawkeye 19 +14 +63 =96; Syd Vicious 16 +12 +59=87


    Trollick suppresses a grin as he turns his gaze over the green branches of the oaks, glad to be close to nature again. Whether it is his familiarity with the woods, or his magic enhanced senses, he can tell that the pair of lizards have set up an ambush for anyone pursuing them. He notes one branch of a tree to their left sits a little lower than it should, spots a horned head through a patch of leaves, and he sees a reptile tail visible from the other side of one thick trunk. With hand gestures he points out the intended attack of their prey.

    Hawkeye is distracted by the size of the claw marks on the horse remains, grateful for his heavy armor. Once Trollick points out the lizards, he easily spots them.

    Syd Vicious is eager for the fight after seeing what was left of the horse. Once Trollick points out the lizards, he easily spots them.

    Surprise round has been successfully avoided. One lizard is waiting to pounce from a branch twenty feet off the ground, and the second lizard is waiting to attack from around the base of an adjacent tree. The body of the tree hiding lizard is partially obscured, but enough is visible for ranged attacks. Only a small portion of the tail of the second lizard is visible.

    State intentions and roll for effect.
    Last edited by Kwargrow; Tuesday, 5th February, 2019 at 09:09 AM.
    XP Tellerian Hawke, MacConnell gave XP for this post

  2. #22

    A 1e title so awesome it's not in the book (Lvl 21)



    Join Date
    Feb 2015
    Location
    Willip, Furyondy
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    1,426
    Hawkeye intends to shoot the lizard whose body is partially visible with his heavy pistol.

    OOC: Reaction roll: 99+59 = 158 + applicable skills. Frig! 31 base roll to-hit. If I'm quick enough to get a second shot, that roll is 84 (base.)
    XP Kwargrow gave XP for this post

  3. #23

    A 1e title so awesome it's not in the book (Lvl 21)



    Join Date
    Sep 2016
    Location
    Quagmire Ranch
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    1,724
    After motioning to the others of the location of the hidden lizards, Trollick draws his heavy pistol and fires at the one within the tree.
    OOC: Reaction: 67, Pistol 73

    Reaction
    Readiness (Combat) + Impetus (Commercial) + Clarity (Collegiate) + d100 - Armor Hindrance[/COLOR]
    Reaction Time is a numeric value for mental and physical preparedness for action. This is the first calculation in a combat sequence as it determines the order of attackers and is generally only figured once at the beginning of any combat situation. Reaction time may be further modified if a character or creature is injured or otherwise impeded at the start of combat. Loss of Body or Mind reduces the final Reaction Time by 10 for every 1 point lost. For example, if a character had lost 2 points of Body before combat initiated, his total reaction time would be reduced by 20.
    Trollick: 17 + 13 + 19 + 67 = 126 - 50 = 76

    Speed of Action
    Reaction Time - Hindrance[/COLOR]
    Though Reaction Time is a numeric value for mental and physical preparedness for action, a character who is able to think the fastest may not necessarily be able to act the fastest, especially if wielding a large weapon. This hindrance is determined by many factors that are quantified under their respective descriptions, such as weapons, movement, and manipulating Way. Like Reaction Time, Speed of Attack is further modified in the same manner if a character or creature is injured or otherwise impeded. After each action, the Hindrance is subtracted again from the previous total to continue the numeric sequence for the next action, unless the character or creature is fighting with two weapons; in which case, Hindrance for the weapon halved. Subsequent actions have a minimum hindrance of half a second or 50 tics, even is halving a weapon's hindrance would be less.
    Trollick: 76 - 50(pistol) = 26

    Movement
    The average human brain in real life can perform 5 conscious actions in 1 second, making the normal reaction time 1/5 of or .2 seconds, which corresponds to 20 of 100 tics in the game.

    Movement as it is figured into timing: Motility = max strides / second(100 tics)
    • From a standing position, 1 stride = 50 tics, 1 pace = 100 tics
    • Second motion, 2 paces = 100
    • Third motion, 4 paces = 100
    • Forth motion, 6 paces = 100...
    • The maximum = Motility Score in paces / 100 tics

    This should seem reasonable that an arm length sword has a hindrance of 100, meaning that it takes 1 second to effectively swing the sword from a resting position. Fighting with two weapons simultaneously halves the weapon hindrances after the initial swing, though a minimum hindrance of 50 is always required for functional mechanics.

    Firearm Assault
    Launch (Combat) + Precision (Commercial) + Clarity Collegiate) + d100 +/- range - cover
    Once Speed of Action is determined, the character or creature may choose to launch a projectile at his opponent. Whether the launch is performed by mechanical means (firing a gun) or manually thrown, the mechanics are the same. The advantage to the attacker of a Projectile Assault is that it may not be defended. It must be avoided by use of one of the Defensive Commercial Tasks. If the target is unaware of the attacker, he may add his Stealth or Blend Task total to the first assault. Projectile Assault is further modified by the following range statistics:

    Range Statistics: distance in paces
    Attack Modifier +100 +50 0 -50 -100 -200
    Gun PB Short Medium Long Great Extreme
    Light 0-2 2-10 10-20 20-30 30-40 40-50
    Heavy 0-3 3-15 15-30 30-50 50-70 70-90
    G1 SmartLink 0-4 4-20 20-40 40-70 70-100 100-140
    If the target is engaged in physical combat with a friendly, then the shooter receives a penalty to hit of 50%. If the shooter misses, there is a 50% chance that the projectile will strike the friend. If the miss ratio is significant, then the projectile goes wide, missing any target.
    Trollick: 17 + 13 + 19 + 73 = 121 +/- range - cover
    Last edited by MacConnell; Wednesday, 6th February, 2019 at 07:18 PM.
    XP Kwargrow gave XP for this post

  4. #24

    Enchanter (Lvl 12)



    Join Date
    Apr 2017
    Location
    Lakeland, FL
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    284
    Syd takes off, watching Hawkeye's shot at the one in the tree, and bolts after Hawkeye's bolt. Whether the bullet hits or not, soon afterward, Syd would be there and, with pistol in one hand and sabre in the other, it was time to "Get Vicious". His heart was all a-thrill.
    Last edited by Kwargrow; Thursday, 7th February, 2019 at 04:55 AM.
    XP Kwargrow, Tellerian Hawke gave XP for this post

  5. #25

    The Great Druid (Lvl 17)



    Join Date
    Sep 2016
    Posts
    700
    For posting earlier in the week gain 5 xp

    I See Dead Lizards
    Reaction Time: Readiness + Commercial + Clarity + d100 hindrance for armor and weapon

    Trollick: 17+13+19+67-5-15= 96
    Hawkeye: 17+20+15+158-20-15= 175
    Syd: 20+16+11+50-5-12-8= 72
    Tree Lizard: 20+12+0+04-5= 31
    Ground Lizard: 20+12+0+78-5= 105


    Order of Action: Hawkeye, Ground Liz, Trollick, Hawkeye, Syd, Tree Liz, Ground Liz

    Hawkeye: As soon as he identifies the body of the lizard in the tree he points his Apple Z-Gun heavy pistol and fires a bit too soon. He feels the familiar kick of his sidearm, but misjudges the size of the creature hidden behind the leaves and his shot goes wide.
    Hawkeye pistol shot

    Hawkeye: 17+20+15+31+0=83
    T Liz avoidance: 12+0+04+100=116
    Hawkeye=miss


    Ground Lizard: Immediately after Hawkeye fires the first shot the lizard hiding behind the tree bolts around the trunk and charges at the Runners. You can clearly see the creature now, and it has thick green scales, a horned frill, and a mouth of razor sharp teeth. It is not able to close within melee range this turn.

    Trollick: He targets the tree lizard with his Mars 50 heavy pistol. He hits but it is only a glancing blow, tearing off a chunk of the creatures thick hide.
    Trollick pistol shot

    Trollick: 17+13+19+73+0= 122
    T Liz avoidance: 116
    Damage: 1
    Deflect: 10-1=9


    Hawkeye: Undeterred by the charging lizard, he targets the one in the tree again. This time he gets a solid shot in, shifting the weight of the creature on the branch, but not drawing any blood yet.
    Hawkeye second shot

    Hawkeye: 52+84+0=136
    T Liz defense: 116
    Damage: 6
    Deflect: 9-6=3


    Syd: he charges in to meet the ground lizard. While using his saber to keep the lizard at bay, he fires point blank with his Tiger Mac-10 medium pistol, but the bullet doesnt penetrate the thick scales.

    Syd pistol shot

    Syd: 20+16+11+50+20=117
    G Liz defense: 20+12+0+81=113
    Damage: 1
    Deflect: 10-1=9


    Tree Lizard: it scrambles along its limb before leaping at the runners in a clumsy fashion. Trollick is the intended victim, but he has the battle presence to step aside and pistol strike the creature as it tumbles past him. He catches it on the back of the neck under its armored frill and there is a resounding crack. The lizard tumbles to the ground, unmoving.

    Trollick counterstrike

    T-Liz Leap Attack: 12+12+12+12+04=52

    Trollick defense: 17+13+19+73=122
    *greater than 50 difference* counterstrike: 122-52=70%*20=14
    Damage: 14
    Deflect: 14-3=11 Body damage
    T Liz Body: 8-11=3 Mind damage
    T Liz Mind: 4-3=1



    Ground lizard: the remaining lizard takes a swipe at Syd, but he turns it aside with his sabre.

    claw attack

    G Liz attack: 113

    Syd defense: 20+16+12+50+25=123


    Combat Status
    Runners: 0 damage; Tree Lizard Body: 0, Mind: 1, practically deaceased; Ground Lizard: 0 damage, Deflect: 9

    Roll reaction and action rolls for next sequence and state intentions.
    Last edited by Kwargrow; Wednesday, 13th February, 2019 at 12:03 AM.
    XP Tellerian Hawke, MacConnell gave XP for this post

  6. #26

    A 1e title so awesome it's not in the book (Lvl 21)



    Join Date
    Feb 2015
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    Willip, Furyondy
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    Hawkeye adjusts his aim, and keeps trying to gun down the lizard.

    OOC: Reaction Roll: 48, Firearm Attack Roll: 91 + (Luck = 40) = 131.
    XP Kwargrow gave XP for this post

  7. #27

    Enchanter (Lvl 12)



    Join Date
    Apr 2017
    Location
    Lakeland, FL
    Posts
    284
    Syd attacks with gun and sabre. He tries to shoot the ground lizard in the eye while making a slash attack at the base of its skull using a leaping attack to get advantage of downward force with the sabre attack.
    XP Kwargrow gave XP for this post

  8. #28

    A 1e title so awesome it's not in the book (Lvl 21)



    Join Date
    Sep 2016
    Location
    Quagmire Ranch
    Posts
    1,724
    Holstering his pistol and running for the lizard on Syd, at the same time, Trollick, preferring melee combat, hopes to punch the lizard with his sonic fist, an unexpected adjunct to his martial skill.
    OOC: Action Roll: 96 + 56 (luck)
    Physical Assault
    20 (attack) + 14 (commercial) + 21 (fury) + 96(d100) + 56(luck) = 207

    Thump
    21 (effectiveness) + 96(d100) + 56 (luck) = 173
    Last edited by MacConnell; Wednesday, 13th February, 2019 at 07:33 PM.
    XP Tellerian Hawke, Kwargrow gave XP for this post

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