Doc_Klueless
Doors and Corners
I use what I call the Heroic Array. Basically, the Standard Array (15, 14, 13, 12, 10, 8) with a few bumps: 16, 15, 13, 13, 11, 10.
The numbers are mostly odd so that the first ASI/Feat selection can see a change in bonuses. It's a nice feel at 4th level to see a change in bonuses and as few of my games reach more than 10th level, it doesn't seem to be unbalancing anything... yet. Also, I'm sure someone will notice that there are no Negative Modifier generating Ability Scores. I don't like those. :::shrug:::
I will be the first to agree, though, that this modification is due simply to feel and has no basis in statistics/mathematics/etc.
The numbers are mostly odd so that the first ASI/Feat selection can see a change in bonuses. It's a nice feel at 4th level to see a change in bonuses and as few of my games reach more than 10th level, it doesn't seem to be unbalancing anything... yet. Also, I'm sure someone will notice that there are no Negative Modifier generating Ability Scores. I don't like those. :::shrug:::
I will be the first to agree, though, that this modification is due simply to feel and has no basis in statistics/mathematics/etc.
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