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Thread: Extras or Minions for WOIN
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Tuesday, 22nd January, 2019, 06:01 AM #1
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Extras or Minions for WOIN
As the title mentions, are there any rules for minion types NPCs in WOIN or perhaps mobs ? I like the system, but combats can be long, especially with a multitude of lower grade opponents. Even if they are weaker, they still have a significant amount of health, especially if they have armor.
Obviously I could reduce their Health, but that seems unsatisfying.
If they are many such « extras » maybe we could create a mob of say 5 individuals which attack with say 8d6, losing a member and an attack dice everytime they suffer X damages.
Any thoughts or ideas ?
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Tuesday, 22nd January, 2019, 11:46 AM #2
Not officially, but there are two approaches I use:
- one hit one kill minions
- pooled health minions (basically as you describe)
Both work just fine for me.
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Tuesday, 22nd January, 2019, 05:39 PM #3
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Thanks Morrus.
When you say one hit kills a minion do you mean any hits or a hit that does damages above Soak ? I assume its the latter to give effect to the NPC's armor.
I think this could work but I was thinking alternatively to use the lowest possible health points per die (1) instead of the average of 3.5. So a skeleton would have 7 Health rather than 24, making it much faster to dispatch, even considering its soak of 9.
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Tuesday, 22nd January, 2019, 05:47 PM #4
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I usually tend to use 1 HEALTH mooks that rarely even have SOAK. They are only there to give the players something to do on their way to the actual enemy NPCs with full stats.
I also use those for something like spawned creatures or a deployed drone swarm. They are meant to be distracting or slightly annoying but not really dangerous.
Often enough they have a good DEF though, so not to just waste a player action for nothing.
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Tuesday, 22nd January, 2019, 06:09 PM #5
The advantage of a minion (IMO) isn't the speed of dispatch, but the ease of book keeping. I won't find it much different tracking 7 health or 24.
So, for me at least, yeah - one hit which exceeds SOAK dispatches a minion. That's their purpose - to be ploughed though heroically by PCs.
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Tuesday, 22nd January, 2019, 09:42 PM #6
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In WOIN starship combat the number of fighters (Let's say 4) has 4 Health and 4 damage. The number of fighters is the damage it does when in the same hex of a ship and looses a number to point defences. All of this happens without any rolls needed.
Obviously when a PC has a fighter you can micro-manage it.
With this example, you could make an equivalent for 'minions' all using the WOIN system.
No need to homebrew it if it exists under a different name already.
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Tuesday, 22nd January, 2019, 10:33 PM #7
Acolyte (Lvl 2)
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It's an interesting idea to use fighters as a proxy for Minions but how would it work exactly ?
If you had 5 minions they would have 5 health, and automatically do 5 damage no matter the defense of the PC ? And what about soaks ? Contrary to ships PCs don't usually have shields so 4 or 5 damages would often mean 0 with soak so the minion would never do anything.
I think this could be the beginning of a system but it needs some tweaking.
The advantage of a minion (IMO) isn't the speed of dispatch, but the ease of book keeping. I won't find it much different tracking 7 health or 24.
So, for me at least, yeah - one hit which exceeds SOAK dispatches a minion. That's their purpose - to be ploughed though heroically by PCs.
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Thursday, 24th January, 2019, 02:19 PM #8
Latest EONS article is about Mooks and Bosses.
https://www.patreon.com/posts/24193358
EONS #136. One Hit Wonders: Mooks & Bosses. Rules for mooks, which allow your PCs to heroically dispatch minor foes with ease, and bosses, which are more powerful versions of regular creatures.
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Saturday, 26th January, 2019, 04:32 PM #9
Acolyte (Lvl 2)
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Just what I was looking for. The timing is quite uncanny
Does the Mob exploit doing an automatic 1 damage replace the Mook attack or is that in addition to the attacks ?
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Saturday, 26th January, 2019, 05:26 PM #10
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