Swarmkeeper
Hero
All the suggestions below work on paper. I've never used Roll20, but I assume there is a Notes field where some of this could go.Some fiddly stuff that I have to look up just about every time they come up:
-The formula for how far/high a character can jump based on their strength
-The formula for carrying capacity (annoyingly the Roll20 character sheets will calculate current weight total but do not show the maximum)
I've had to look up jumping rules whenever the situation arises, too.
Carrying capacity is simple enough to write on the character sheet, though: STR x 15
For our home game, I type this on page 3 of the character sheets - e.g. "# of spells prepared = Wizard level(2) + INT modifier(3) = 5".-The formula for number of prepared spells
These are all on the basic version of the DM screen. When I first bought it, I thought it was a waste of space, but it has been pretty much the most useful part.-The details of some of the lesser used conditions
I've mentioned this in past threads: Use a site like www.dnd-spells.com for a PDF/printable custom spell list for each character. The players can easily review their spells without sifting through the PHB and/or Xanathar's to find the spell descriptions. It has helped speed up play significantly at our various tables. IMO, players need to be in charge of the mechanics of their spells - the DM can't be memorizing or browsing through the entire spell list for the table on top of the rest of the heavy lifting.-Some spells that break the typical patterns. For example, grease causes the save on the caster's turn if creatures are in it, but most other effects only trigger a save at the beginning of a creatures turn if they are in the area.
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