Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature...

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

Arial Black

Adventurer
Actions have not been divisible in 1e, 2e, 3e or 5e except when an exception is made through an item, spell or ability.

This is not true.

In 3e, as soon as swift/immediate actions were introduced, they could be taken at any time on your turn (for swift) and any time at all for immediate.

Free actions were in 3e at its beginning, and you can take them any time on your turn.

A swift action is identical to a free action, except you can only take one swift action per turn.

Swift and free actions certainly can be taken between attacks of a full attack in 3e. It says so in the rules.

It says in the 5e rules that you can take your bonus action, if you have one, at ANY time on your turn. Meanwhile, nowhere does it say that 'actions are indivisible'. You're asserting a 'rule' that does not exist to disregard a rule which does exist!
 

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Maxperson

Morkus from Orkus
This is not true.

In 3e, as soon as swift/immediate actions were introduced, they could be taken at any time on your turn (for swift) and any time at all for immediate.

Free actions were in 3e at its beginning, and you can take them any time on your turn.

A swift action is identical to a free action, except you can only take one swift action per turn.

Swift and free actions certainly can be taken between attacks of a full attack in 3e. It says so in the rules.

It says in the 5e rules that you can take your bonus action, if you have one, at ANY time on your turn. Meanwhile, nowhere does it say that 'actions are indivisible'. You're asserting a 'rule' that does not exist to disregard a rule which does exist!

Yes it is true. Swift and immediate actions create a SPECIAL EXCEPTION to the general rule, which matches what I stated.
 

Hriston

Dungeon Master of Middle-earth
So many things about this ruling on Shield Master bother me. Allow me to enumerate them.

1. It goes against the RAI for bonus actions. You were supposed to be able to “choose when to take a bonus action during your turn, unless the bonus action’s timing is specified,” and Shield Master doesn’t specify a timing for the bonus action shove. All it does is require that you take the Attack action on the same turn. Jeremy Crawford’s earlier tweets on Shield Master confirm that this was the intention for the feat, and it’s only since he began emphasizing the RAW in his rulings that he changed his mind about bonus actions. Rather than issue rulings that go against the RAI, he should issue errata for the way bonus actions are written, although I don’t think either is necessary. For an example of a bonus action that does specify timing, look at Flurry of Blows. It says you can use your bonus action “Immediately after you take the Attack action on your turn”. If the intent was for Shield Master and TWF to specify timing, they could have been written like Flurry of Blows, but they weren’t, and Jeremy Crawford isn’t claiming they were. Notice, he acknowledges the feat’s lack of timing specificity in his recent ruling when he says, “During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action.” But the feat doesn’t say, “after”. It doesn’t specify the shove’s timing, so you should be able to do it at any point during your turn you want.

2. It confuses causality at the table with causality in the fiction. A fictional character has no awareness that s/he is taking the “Attack action” or a “bonus action”. Those aren’t things in the fiction. They’re things at the table with which only the player is concerned. The fictional character, on the other hand, is concerned with attacking and shoving one or more creatures, perhaps landing blows with a weapon and shoving a creature with a shield. In the fiction, the character doesn’t derive the ability to shove a creature with a shield above his/her normal ability to attack from having satisfied the precondition of a “feat”, but rather because s/he is a Shield Master! What’s special about this character (among other things) is that when fighting, s/he’s good at getting extra shoves in. At the table, the player can activate these extra shoves by taking the Attack action and using them in combination with the character’s other fictional actions, but there’s no compelling reason that the chronological order of events in the fiction needs to follow the order in which rules preconditions are satisfied at the table. Which brings me to...

3. The idea that the character needs to be “locked in” to the Attack action before making the bonus action shove doesn’t require the in-fiction chronology to follow the logical order of the feat. The fact that shoving a creature without the feat requires the use of the Attack action takes care of that. You can shove, then if you take the Attack action, the shove is your bonus action. If you don’t, then the shove is your Attack action. You’re taking the Attack action either way, so why force the fictional character to be concerned with satisfying the non-fictional precondition of the feat. It’s just unnecessary.
 


Maxperson

Morkus from Orkus
1. It goes against the RAI for bonus actions. You were supposed to be able to “choose when to take a bonus action during your turn, unless the bonus action’s timing is specified,” and Shield Master doesn’t specify a timing for the bonus action shove. All it does is require that you take the Attack action on the same turn. Jeremy Crawford’s earlier tweets on Shield Master confirm that this was the intention for the feat, and it’s only since he began emphasizing the RAW in his rulings that he changed his mind about bonus actions. Rather than issue rulings that go against the RAI, he should issue errata for the way bonus actions are written, although I don’t think either is necessary. For an example of a bonus action that does specify timing, look at Flurry of Blows. It says you can use your bonus action “Immediately after you take the Attack action on your turn”. If the intent was for Shield Master and TWF to specify timing, they could have been written like Flurry of Blows, but they weren’t, and Jeremy Crawford isn’t claiming they were. Notice, he acknowledges the feat’s lack of timing specificity in his recent ruling when he says, “During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action.” But the feat doesn’t say, “after”. It doesn’t specify the shove’s timing, so you should be able to do it at any point during your turn you want.

It doesn't just require that you take the attack action on the same turn as you use it. It says IF you take the attack action, THEN you can shove. It specifies the order of events. Attack action first, then shove. Specific beats general, so RAW/RAI for bonus actions doesn't apply to this feat.

2. It confuses causality at the table with causality in the fiction. A fictional character has no awareness that s/he is taking the “Attack action” or a “bonus action”. Those aren’t things in the fiction. They’re things at the table with which only the player is concerned. The fictional character, on the other hand, is concerned with attacking and shoving one or more creatures, perhaps landing blows with a weapon and shoving a creature with a shield. In the fiction, the character doesn’t derive the ability to shove a creature with a shield above his/her normal ability to attack from having satisfied the precondition of a “feat”, but rather because s/he is a Shield Master! What’s special about this character (among other things) is that when fighting, s/he’s good at getting extra shoves in. At the table, the player can activate these extra shoves by taking the Attack action and using them in combination with the character’s other fictional actions, but there’s no compelling reason that the chronological order of events in the fiction needs to follow the order in which rules preconditions are satisfied at the table. Which brings me to...

I partially agree and partially disagree with this. The fictional character understands that he has to put his opponent off balance with his attack before the opponent is vulnerable to be shoved back or knocked down, so I disagree with that portion of what you say. That said, where it does go against the causality in the fiction is in requiring a multi-attack to complete before being able to use it. Before the PC gets extra attack he can unbalance the opponent to the point where he can use his shield to shove the enemy, but suddenly when he gets better in combat he requires two attacks. That makes no sense, which is why I'm going to make a house rule that it's usable after one attack.

3. The idea that the character needs to be “locked in” to the Attack action before making the bonus action shove doesn’t require the in-fiction chronology to follow the logical order of the feat. The fact that shoving a creature without the feat requires the use of the Attack action takes care of that. You can shove, then if you take the Attack action, the shove is your bonus action. If you don’t, then the shove is your Attack action. You’re taking the Attack action either way, so why force the fictional character to be concerned with satisfying the non-fictional precondition of the feat. It’s just unnecessary.

It's clearly intended that you put the enemy off balance with an attack before you shove as a bonus action using the feat. The ruling itself is for game balance reasons. Common sense and in-fiction reasoning are pushed to the wayside and sacrificed to the altar of game balance. Being able to knock the enemy over before you attack is much, much stronger than having to wait until after all of your attacks.
 


Oofta

Legend
I hate bad memes. Everyone knows that storm troopers couldn't hit a dead horse.

Only if the Storm Troopers were told to not hit the dead horse because there was a tracking device on the Millenium Falcon that will lead back to the rebel base because they're idiots and didn't think to check for something so obvious. Seriously? I know Luke is an idiot, but Han is a smuggler and he didn't think to scan for the most obvious ploy? Thought the empire would just leave his ship sitting there? :rant:

Umm ... wait ... what were we talking about?
 

5ekyu

Hero
Only if the Storm Troopers were told to not hit the dead horse because there was a tracking device on the Millenium Falcon that will lead back to the rebel base because they're idiots and didn't think to check for something so obvious. Seriously? I know Luke is an idiot, but Han is a smuggler and he didn't think to scan for the most obvious ploy? Thought the empire would just leave his ship sitting there? :rant:

Umm ... wait ... what were we talking about?
"Only imperial storm troopers are so precise."
 

Hriston

Dungeon Master of Middle-earth
It doesn't just require that you take the attack action on the same turn as you use it. It says IF you take the attack action, THEN you can shove. It specifies the order of events. Attack action first, then shove. Specific beats general, so RAW/RAI for bonus actions doesn't apply to this feat.

Well, Crawford’s ruling isn’t that the feat specifies a timing for the bonus action, per se. It’s that it sets up a precondition that needs to be satisfied before the bonus action can be used. Where I disagree with Crawford is that a rules precondition necessarily operates as a precondition in the fiction. The wording of the feat suggests to me that as long as you take the Attack action at some point during your turn that you can also take the bonus action shove on the same turn, so taking the Attack action is a precondition at the table but doesn't need to come before the bonus action in the fiction. The fact that Crawford originally ruled this and other bonus actions as working this way also strongly suggests that this was the intended interpretation when it was written.

I partially agree and partially disagree with this. The fictional character understands that he has to put his opponent off balance with his attack before the opponent is vulnerable to be shoved back or knocked down, so I disagree with that portion of what you say. That said, where it does go against the causality in the fiction is in requiring a multi-attack to complete before being able to use it. Before the PC gets extra attack he can unbalance the opponent to the point where he can use his shield to shove the enemy, but suddenly when he gets better in combat he requires two attacks. That makes no sense, which is why I'm going to make a house rule that it's usable after one attack.

The feat doesn't require you to shove a creature you've already attacked. You can use your Attack action on one or more creatures and use your bonus action shove on an entirely different creature. I don't believe there's any reason to think there's an intended narrative of setting up an opponent to be shoved.

It's clearly intended that you put the enemy off balance with an attack before you shove as a bonus action using the feat.

If that was true, you'd be required to shove a creature you've already attacked, and that isn't the case.

The ruling itself is for game balance reasons. Common sense and in-fiction reasoning are pushed to the wayside and sacrificed to the altar of game balance. Being able to knock the enemy over before you attack is much, much stronger than having to wait until after all of your attacks.

If that's true, then why didn't Jeremy Crawford come out and say so? His stated reason for changing his mind on bonus actions is that it's a more literal interpretation of the RAW. I don't see any reason to question his honesty in this regard.
 

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