Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

ad_hoc

(they/them)
The problem with the wording in shield master feat is that it lacks neither the words "and attack" or the words "immediately after". So it's somewhere in the middle ground and vague. Since the specific rule is bonus actions timing can occur whenever the player chooses unless specified, and it does not specify with either "and attack" or "immediately after", we have a 20+ page debate and years of confusion which even the rules designer has flip flopped on its intent.

If they would either state, "It should state AND ATTACK" or "It should state, IMMEDIATELY AFTER" then this debate would be finished. At least for me.

If you haven't attacked you haven't taken the attack action.

It's that simple.

Taking the action is doing the thing. There is no declaration of actions step in 5e. You either did the thing or not.
 

log in or register to remove this ad


5ekyu

Hero
I don't follow. The rule for bonus actions is clear: you choose when to take the bonus action on your turn. JC explains in the video that you can take your bonus action at any point during your turn.
Yeah - I dont get the "making it more complicated" pov.

It seems a lot more complicated to have a phantom rule that's somehow divides all the things that could be done into "those that can go in the middle of an action and "those that cant" along the divisions people keep throwing in without actually any clear rule to read to see how it cuts those up.

"When you want on your turn unless..." seems pretty uncomplicated.

I can drop concentration at any time... can that be done during an action or not?

If the answer would be yes, what is the razor line between "when you choose" and "at any time" that would be spotlighted by the phantom rule that would make dropping concentration between attacks fine but not casting misty step?
 

Hussar

Legend
And again @5ekyu is conflating actions and non actions. It would make this conversation a lot easier if folks were a bit more precise.
 

5ekyu

Hero
And again @5ekyu is conflating actions and non actions. It would make this conversation a lot easier if folks were a bit more precise.
Well, unless a claim can be made and supported that says the phantom indivisible action rule specifically restricts itself to preventing bonus actions dividing the actions (and within those only some bonus action) then discussions can and should include the other things that the indivisible action prevents.

I mean without a specific reference inside that phantom rule addressing non-actions or specific call-outs in those non-actions that are stronger than "You choose when to take a bonus action during your turn, " then why aren't they also prevented by the indivisible phantom rule?

Why isnt "Show me the rule that supports what you are saying - that Actions maybe be interrupted by any non-action. " just as valid or invalid as "Show me the rule that supports what you are saying - that Actions maybe be interrupted by any bonus action."?

"The general rule is that actions are not divisible because there is nothing anywhere that states that they are. " How is that claim shown to be different if the intrusive event is a non-action as opposed to a bonus action - especially given the big "you choose when..." that we have 8n the core rule for bonus action?

If one believes "The attack action though is still a discrete unit, regardless of how many attacks you make. " and that is a basis for the phantom indivisible trumping "you choose when..." for bonus actions, then what in the PHB or other official sources excludes non-actions from that same indivisible phantom.

That's where my comment pages back came from, the constant ability of a non-existent rule to morph to suit whatever position it needs to counter ACTUAL RULES like "you choose when...".

A character is maintaining concentration on fog cloud. Some enemies are inside, some outside.
Character has extra attacks.
Character strikes at an enemy outside, crits lucky and kills them.
Character moves towards the Fog Cloud dropping concentration and moves to use its extra attack on the creature - fog now gone.

Until the indivisible action phantom, that was fine.

Is that why the need now exists for the indivisible and discrete action to only apply to bonus actions?

Is it different (in the text of the phantom discrete indivisible rule) if instead of concentration, that was somebody else's fog cloud and the way to drop the fog were a quicken dispel magic or gusto of wind?
 


Ovinomancer

No flips for you!
After reading one of JC's tweets concerning bonus action in a multiple attack sequence, I've come to the conclusion that shield master comes after the attacks and can't trigger between. Two weapon fighting can, however, since it states "and attack".

Here is the tweet I am referring to...
https://mobile.twitter.com/JeremyECrawford/status/995024061267767298
But, "and" means both conditions have to apply. You must take the attack action. When you take the attack action, you must make an attack with a light weapon. Both have to happen for twf. The attack is an additional requirement to the attack action, not an independent trigger. Shield master has the same timing (take an attack action) but doesn't have any restrictions on what has to happen in the attack action.
 

Yunru

Banned
Banned
After reading one of JC's tweets concerning bonus action in a multiple attack sequence, I've come to the conclusion that shield master comes after the attacks and can't trigger between. Two weapon fighting can, however, since it states "and attack".
Sorry, but you must be wrong.
Because TWF has more conditions, not less, than Shield Master.
So if taking the Attack action means "take and complete the Attack action" for SM, then the only way to read TWF is "when you take and complete the Attack action and attacked with a ..."
"If you attacked with ... as part of an Attack action" (as you claim) is a very different thing.
 
Last edited by a moderator:

Hussar

Legend
Because, [MENTION=6919838]5ekyu[/MENTION], no one is claiming that Actions cannot be broken up by non-actions. That's never been claimed by anyone and would be wrong if it were. After all, my character can talk while attacking. My character could drop a weapon in the middle of attacking (also a non-action). There's a number of things you can do that are not "Actions" as in the game defined term.

However, Bonus Actions are a game defined element. And you cannot take a Bonus Action in the middle of an Action because Actions are discrete. You can't drop a Bonus Action in the middle of a Dodge. You couldn't drop a Bonus Action in the middle of an Attack Action when the attacker only had one attack.

Where does it say that the Attack Action becomes multipart as soon as you gain multiple attacks? It doesn't. All it states is that as part of your Attack Action, you can now make multiple attacks. That's it. That's the full extent of having multiple attacks. Now, any exception to that is stated in the exception - such as moving between attacks when you have multiple attacks. But, at no point is a Bonus Action allowed in the middle of an Action unless it specifically is stated in the text of the Bonus Action.

it's no different than the RAW that Reactions occur AFTER the trigger action is completed. Except for movement. Which is specifically called out as an exception.

That's the point. Any exception is called out by the rules. Otherwise, you go by what the rule states. The rules state, when you take the Attack Action, you resolve your attacks. Full stop. End of story.
 

5ekyu

Hero
Because, [MENTION=6919838]5ekyu[/MENTION], no one is claiming that Actions cannot be broken up by non-actions. That's never been claimed by anyone and would be wrong if it were. After all, my character can talk while attacking. My character could drop a weapon in the middle of attacking (also a non-action). There's a number of things you can do that are not "Actions" as in the game defined term.

However, Bonus Actions are a game defined element. And you cannot take a Bonus Action in the middle of an Action because Actions are discrete. You can't drop a Bonus Action in the middle of a Dodge. You couldn't drop a Bonus Action in the middle of an Attack Action when the attacker only had one attack.

Where does it say that the Attack Action becomes multipart as soon as you gain multiple attacks? It doesn't. All it states is that as part of your Attack Action, you can now make multiple attacks. That's it. That's the full extent of having multiple attacks. Now, any exception to that is stated in the exception - such as moving between attacks when you have multiple attacks. But, at no point is a Bonus Action allowed in the middle of an Action unless it specifically is stated in the text of the Bonus Action.

it's no different than the RAW that Reactions occur AFTER the trigger action is completed. Except for movement. Which is specifically called out as an exception.

That's the point. Any exception is called out by the rules. Otherwise, you go by what the rule states. The rules state, when you take the Attack Action, you resolve your attacks. Full stop. End of story.
What is bring claimed is that there is some general rule which makes actions discrete and indivisible snd thst unless there are specific flavors of wording that cannot be broken.

For bonus actions, apparently adding "an attack" on top of "attack action" gets you around this phantom general rule.

Drop a weapon is another case of non-action that was mentioned before.

But, the difference between non-actions and bonus actions is... there actually **is** a specific bona fides there in the PHB rule that says you can take your bonus zction when you want during the turn **unless** there is specific language preventing it.

Yet, somehow you seem to be absolutely sure that indivisible action phantom rule on the "divisible by only this" actions excludes non-actions.

So, as I pointed out, most every **show me where it says bonus actions can divide** charge is just as applicable to non-actions - more do cuz there isnt the broader "when you choose" to cover them.

"However, Bonus Actions are a game defined element. And you cannot take a Bonus Action in the middle of an Action because Actions are discrete."

You are correct in that first sentence. The rules define bonus action and provide that you can take it when in the turn you choose to unless the specific action specifies a timing.

That second sentence is not a rule. It's just not. It's not a general rule that has exceptions. It's just not a rule. You can keep claiming it is and insisting that everyone else show you a rule that provides an exemption for bonus actions all day long. It doesnt chsnge it.

"However, Bonus Actions are a game defined element. And you cannot take a Bonus Action on odd numbered Thursdays because Actions are discrete on odd numbered Thursdays." There is just as much in the PHB/DMG to support that as is your *action is discrete but only against a subset of bonus actions.*

"That's the point. Any exception is called out by the rules. Otherwise, you go by what the rule states. The rules state, when you take the Attack Action, you resolve your attacks. Full stop. End of story."

Except for the cases where it doesn't, right? Like dropping weapon, dropping concentration, slightly different worded attack action bonus actions, etc etc etc none of which explicitly mention interrupting discrete actions.

An invisible general rule that applies a limitation on subsets of some subsets of some options based on a wide variety of different exceptions and which ignores very explicit permission of actual rules is not anything I would build a hill on.

But yet, that's me. I wont try and parse the difference between "any time" and "when you choose" to chase trying to satisfy some imagined rule that I cannot read.

More to the point, I wont make my players fo that either.

My Stupid Rule says if I would feel stupid explaining a rule and how it works to my players, then I wont use that rule. It applies doubly to invisible phantom morphing rules that thrmselves require precise language in other rules.
 
Last edited by a moderator:

Related Articles

Remove ads

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top