LuisCarlos17f
Legend
Let's imagine an agreement between WotC and an important Asian videogame company to create an online ARPG based in Kara-Tur or an oriental continent from a canon D&D world. the target market are teenages from Taiwan, Korea and Japan who love Asian MMORPGs and Manga-Anime.
Should be Kara-Tur with any changes in the timeline and background (for example fused Wa+Kozakura by a marriage link between their empire heirs), and which factions within each nation?
Let's imagine the project is a OA without the corebook classes, but new ones, maybe the return of some old known one, as some psionic manifester (wilder, lurker, ardent), martial adept(crusader, warblade and swordsage) and totemist shaman with incarnum soumelds. What no-core classes do you suggest? For example sohei.
Should be Kara-Tur with any changes in the timeline and background (for example fused Wa+Kozakura by a marriage link between their empire heirs), and which factions within each nation?
Let's imagine the project is a OA without the corebook classes, but new ones, maybe the return of some old known one, as some psionic manifester (wilder, lurker, ardent), martial adept(crusader, warblade and swordsage) and totemist shaman with incarnum soumelds. What no-core classes do you suggest? For example sohei.