Out now at Dungeon Masters Guild: Old School Hacks Vol. 3: Megadungeon Mayhem – A Toolbox for Better Megadungeons!
This 34-page guide features four chapters of material covering:
Developed and written by Tim Bannock. Edited by Ken Carcas. Cover graphical elements by Elena Naylor with art by Wizards of the Coast. Interior art by Rick Hershey/Fat Goblin Games and Wizards of the Coast.
Pick it up today at DMsGuild.com!
This 34-page guide features four chapters of material covering:
- What makes a megadungeon tick?
- Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon.
- Variant and optional rules to help make megadungeon campaigns feel different from a standard dungeon-crawl adventure.
- Tips, options, and hand outs to help players tie their characters’ backstory to the megadungeon.
- An alternative Experience Reward System that focuses on the tropes and activities that make megadungeons different.
- A Time Tracker that will help keep DMs and Players organized during dungeon-crawl play.
- An entire chapter on Big Bad End Guys (BBEGs) and how to wrap up a megadungeon in a satisfying manner!
Developed and written by Tim Bannock. Edited by Ken Carcas. Cover graphical elements by Elena Naylor with art by Wizards of the Coast. Interior art by Rick Hershey/Fat Goblin Games and Wizards of the Coast.
Pick it up today at DMsGuild.com!