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Thread: Max dice pools

  1. #1

    Max dice pools

    I understand that the mechanism for defining a maximum dice pool is based on the Grade is Attribute + Skill + Equipment (and that there are some factors that can add/subtract dice but these are not included in the Grade cap).

    Q1. For skill checks, I assume any excess dice (Attribute + Skill) over the maximum for the Grade are just lost?

    Q2. Does this limitation apply to Combat? If so, what happens to any "excess" dice? Example: if the Grade 5 PC ends up with a basic (A+S+E) dice pool of 7d6, what happens to the excess 2d6? Are these just lost or can they be "converted" to a bonus damage dice?

    Q3. Does the maximum dice pool for a Grade also bite when calculating derived statistics? These are driven by the core attributes plus dice from the skills (example: Health is END + WIL + Hardy) and might exceed the Grade maximum.

    Just want to make sure that I'm not diddling my players out of dice! :P

  2. #2

    A "Drizzit" Type-Thing (Lvl 28)

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    1. Yep.
    2. Also lost. An attack is just an attribute check.
    3. Health isnt an attribute check, so no. Defenses, however, are (averaged) attribute checks.

  3. #3
    That's what I thought from reading... Thanks for confirming!

  4. #4
    We use a houserule for Maximum Dice Pool: after building your dice pool for a check, each 2d6 over MDP may be converted to a +1 bonus to the current check. Or, a player can let them accrue (notating the extra dice) and may trade them, 6:1, for a Luck dice recharge. So far, there's been no issues with it. But my games tend to lean toward closer to taste paced space opera; more Buck Rogers, less ST:TNG.

  5. #5
    Quote Originally Posted by M3woods View Post
    We use a houserule for Maximum Dice Pool: after building your dice pool for a check, each 2d6 over MDP may be converted to a +1 bonus to the current check. Or, a player can let them accrue (notating the extra dice) and may trade them, 6:1, for a Luck dice recharge. So far, there's been no issues with it. But my games tend to lean toward closer to taste paced space opera; more Buck Rogers, less ST:TNG.
    I do like the +2d6 == +1 houserule and I think I'll pick that up for my game - thanks!

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