Steven Barker
First Post
If you take a trait based on your lowest attribute at character creation, do you need to keep it if you later increase that attribute so that it's no longer your lowest?
As an example, my current android character started with a 2 for INT (he's from an Ocean homeworld). Now at grade 9 he's just hit INT 6 (it's now his third lowest), but he's still technically "Distracted." Of course, I usually forget to play him that way, since he has so many more dice for perception and initiative than he did when I started playing him. When we started play at grade 4, he was rolling only 1d6 for those, and so was very oblivious, and the trait made a lot of sense. Now he rolls 6-7 dice for those.
I suspect the answer to this might vary from Trait to Trait. Maybe it's only at all plausible for any of the lowest-stat based ones to change. You certainly shouldn't stop being Ambidextrous if some other stat overtakes your AGI. But maybe you can get over your asthma, or grow out of your naiveté if your stats change sufficiently. Some might require a story hook to go with them (e.g. you got a prosthetic leg, so now you can switch away from Lame).
What do you think? Should traits be set in stone, or should a player be able to change it, when it makes sense? What do you think the mechancs should be? I think changing Trait should always be optional, not something that's ever required just because of stat changes.
I think I know how my character will break the news to the other characters. "Hey guys, I've been noticing things. Er, I didn't just notice something specific just now. I mean that I've actually been noticing lots of things, as they are relevant, rather than hours later. That's so neat!"
As an example, my current android character started with a 2 for INT (he's from an Ocean homeworld). Now at grade 9 he's just hit INT 6 (it's now his third lowest), but he's still technically "Distracted." Of course, I usually forget to play him that way, since he has so many more dice for perception and initiative than he did when I started playing him. When we started play at grade 4, he was rolling only 1d6 for those, and so was very oblivious, and the trait made a lot of sense. Now he rolls 6-7 dice for those.
I suspect the answer to this might vary from Trait to Trait. Maybe it's only at all plausible for any of the lowest-stat based ones to change. You certainly shouldn't stop being Ambidextrous if some other stat overtakes your AGI. But maybe you can get over your asthma, or grow out of your naiveté if your stats change sufficiently. Some might require a story hook to go with them (e.g. you got a prosthetic leg, so now you can switch away from Lame).
What do you think? Should traits be set in stone, or should a player be able to change it, when it makes sense? What do you think the mechancs should be? I think changing Trait should always be optional, not something that's ever required just because of stat changes.
I think I know how my character will break the news to the other characters. "Hey guys, I've been noticing things. Er, I didn't just notice something specific just now. I mean that I've actually been noticing lots of things, as they are relevant, rather than hours later. That's so neat!"