nedjer
Adventurer
Put my kid on a pretty much daily diet of roleplaying at 3 and haven't stopped since. Started out with a few Papo/ Schleich/ Safari figures and a bunch of Playmobil guys as props. Agent Zero, Chloe Cloak and Underwater Girl were a few early favourites, but she's older now and an awesome player. (Not an accolade I hand out lightly or to myself).
We're currently deep inside 'The Legend of Coco Wildwolf' campaign, which uses the Treasure RPG mechanics at their most freeform. Improvisation and 'on the fly' design is the standing order of the day with elements of D&D, Traveller, Vampire and plenty of others thrown in and out of the mix.
There's an emphasis on mysteries, exploration and mission-based play; but combat is great fun. Coco's smackdowns can, perhaps, be best described as 'grace under pressure'/ 'elegant'.
Mates who play the same basic adventure as a party 'power up', 'fire up' and take down the opposition. So much so that they totally forget to look for opportunities to interact with the environment or vary their actions.
Coco's far more likely to give the large idol at the end of the room a quick shove and topple it on to the advancing horde
We're currently deep inside 'The Legend of Coco Wildwolf' campaign, which uses the Treasure RPG mechanics at their most freeform. Improvisation and 'on the fly' design is the standing order of the day with elements of D&D, Traveller, Vampire and plenty of others thrown in and out of the mix.
There's an emphasis on mysteries, exploration and mission-based play; but combat is great fun. Coco's smackdowns can, perhaps, be best described as 'grace under pressure'/ 'elegant'.
Mates who play the same basic adventure as a party 'power up', 'fire up' and take down the opposition. So much so that they totally forget to look for opportunities to interact with the environment or vary their actions.
Coco's far more likely to give the large idol at the end of the room a quick shove and topple it on to the advancing horde