FrogReaver
As long as i get to be the frog
So I've made a Barbarian 3 / Rogue 3 in our featless game.
My goal is to have enemies focus on me instead of my allies. My damage is not much of a concern. So what's some tactics I can use and how effective will they be?
1. Dual Wield Short Swords and reckless attack. This option offers the most damage output (possibly an incentive to attack me in itself) but I'm afraid the DM may have enemies quickly realize I'm a stonewall (albeit an easy to hit one) and have enemies start focusing on my squishier allies. So I thought about:
2. Short Sword and Shield and don't attack on my turn but instead ready an attack action for when an enemy adjacent to me hits my ally with an attack. With this tactic I offer the DM a choice, you the enemy live longer by attacking me, but if it doesn't then I'm not losing damage. I'm not even sure this would be enough of an incentive. So I thought about:
3. Using a single short sword and grappling the most dangerous enemy on my turn and moving it away from my allies. Then start attacking it and it must first break my grapple and then take an OA to get away from me and attack anyone else.
Is there any tactic I've missed? Which do you think will be the most effective? How effective do you think these will be.
*Note I can easily mix 1 and 3 if desired.
My goal is to have enemies focus on me instead of my allies. My damage is not much of a concern. So what's some tactics I can use and how effective will they be?
1. Dual Wield Short Swords and reckless attack. This option offers the most damage output (possibly an incentive to attack me in itself) but I'm afraid the DM may have enemies quickly realize I'm a stonewall (albeit an easy to hit one) and have enemies start focusing on my squishier allies. So I thought about:
2. Short Sword and Shield and don't attack on my turn but instead ready an attack action for when an enemy adjacent to me hits my ally with an attack. With this tactic I offer the DM a choice, you the enemy live longer by attacking me, but if it doesn't then I'm not losing damage. I'm not even sure this would be enough of an incentive. So I thought about:
3. Using a single short sword and grappling the most dangerous enemy on my turn and moving it away from my allies. Then start attacking it and it must first break my grapple and then take an OA to get away from me and attack anyone else.
Is there any tactic I've missed? Which do you think will be the most effective? How effective do you think these will be.
*Note I can easily mix 1 and 3 if desired.