I don't want a repeatable, mechanical subsystem for taunting. That walks over a bunch of class features that already have affect. And it heads towards making builds around it, like "Diplomancers" in D&D 3.5.
I am for a DM making a case by case call, with perhaps (and perhaps not) adjusting the creature's tactics based on taunts, threats, etc.
EDIT: There was no option for this in the poll, so I didn't vote.
Taunting - I'd let the player tell me what skill they're using. Trying to draw an Ettin to incur a bunch of obvious opportunity attacks to attack an annoying but non-threatening target would be a very high DC, though, probably around 25 - very hard.
Out of combat, drawing an ettin down a corridor into a hidden ambush would be much much easier, I'd probably use DC 10 (easy) as it has a +0 WIS.
Do you allow people who aren’t battle masters to trip and shove?
I left it off because it is outside the scope of the question. I’m not interested in any way in the discussion over whether or not it should be allowed at all.You left off a more obvious option on the poll. I wouldn't allow it all inside of combat. The mechanics proposed don't address any player cost. One way to do that is to require the attack action using CHA (non-proficient) verus passive Insight. The target would then use its next attack versus the taunter with no requirement to move or put itself in danger. Also I wouldn't allow non-intelligent or animal intelligent creatures to taunt at all. I would also impose disadvantage on trying to taunt an intelligent creature that has a different cultural basis.
Otherwise, this just becomes way to prone for abuse. There is no mechanic for it in the game. It should be a role-play reward or even spending Inspiration to get working.
If you don't like the way the DM runs his monsters (which seems to be the thrust here) that is a different discussion.
I don't particularly care if I occasionally step on class features. In all likelihood, those classes or subclasses aren't even being played at the time. But, like you, this would always be a case by case call in my game and the player should have no expectation that it will work (or even get a roll) all of the time. The specifics of the situation and the approach to the goal employed by the player will decide.
Agreed. I prefer players rolling, so I’ll probably go with the skill check vs DC set by the higher of passive insight or wisdom save+10 (since most monsters have crap for insight), or just use the DMG DC guidelines. But saves work well too.I don't think taunting is more about being the biggest threat, sometimes.
Most living things aren't driven by logic, so they won't necessarily analyze a situation and understand that the most threatening problem should be dealt with first. That comes with training, experience, and a mean intelligence.
Mostly, you should just need to get your opponent worked up, annoyed, wanting to end you just because it knows your mere presence here is now affecting how they act and feel.
Some less experienced or intelligent creatures, I would have perform a wisdom save, if they are susceptible to taunts at all. More venerable enemies, might get an insight, perhaps even with advantage. That is how I would play it.
That’s a fair way to do it, though I sometimes require players to roll to know the dangers of a spell if they haven’t seen it before, and might do the same here. I also often let players make insight or investigation checks to figure out a tactical element of the fight, and might use a passive test of the higher of the two to see if a critter that I’m not sure about would understand the danger. Might be too complicated in play, though. I’d have to test it out.Aye.
I'd have the OP roll a Charisma check vs the ettins' passive insight, upping the DC by 2 for the danger of Booming Blade and 2 more for each opportunity attack it would suffer.
Sure - shove is a defined mechanic that uses an attack, and can be used to either push or to prone - which is easily reskinned as trip.
But then again, as I said I'm open for things even if there wasn't a class feature - I just make a DM call on what it takes instead of implementing a new subsystem.