For the sake of consistency, and everyone at the table having a clear idea of what the game mechanics actually mean, I narrate damage the same regardless of the HP capacity of the victim. If you take 8 damage, then that's a solid (but non-critical) strike from a sword, being wielded by someone with above-average Strength. If you take 16 damage, then you're hurt twice as badly as that.
The main difference between heroes and chumps is that a hero doesn't give up the fight, just because they catch an arrow in the shoulder. Ask yourself how many arrows Batman could take, before he gives up. So I go ahead an narrate him taking arrow, after arrow, after arrow, and not dying. You'd think he would die, because most people die when they take an arrow or two, but Batman is amazing because he never gives up.
As a side note, I've extensively re-written the healing rules to get rid of Hit Dice and to slow down the rate of recovery through sleep, because there's no way to reconcile damage such that it is both potentially fatal and leaves absolutely no evidence after you take a nap.