Yaarel
He Mage
I want to reuse the Exhaustion table as an all-purpose Injury table that can cover everything from fatigue, to broken arm, to vampiric energy drain, and so on. The Injury table tweaks the Exhaustion table to cover more kinds of injuries.
Mention the parts that you find helpful and suggest any improvements. I call it the ‘Injury table’, but I plan to use it for exhaustion as a kind of injury.
The Dying condition means the possibility of the loss of life ... or limb.
Each time a character is reduced to zero hit points, a deep injury occurs, and the character suffers one increase in the level of injury.
Injury Table
Level 1 (minor): disadvantage on ability check
Level 2 (light): disadvantage on attack, possibly half speed
Level 3 (moderate): disadvantage on save
Level 4 (serious): automatically fail check, attack, and save
Level 5 (critical): nonfunctional, possibly speed 0
Level 6 (catastrophic): permanent loss, possibly amputation, possibly death
The DM specifies the type and location of the injury depending on the narrative context of the cause of injury.
Whether Level 6 results in a death depends on which bodypart becomes lost, such as a lost arm versus a lost heart. Yet, at DMs discretion, even an arm injury might cause death because of internal bleeding, blood loss, or so on. The DM may require death saves if reaching level 6 to determine whether a loss of life or limb, depending on the circumstances.
Treat exhaustion as one of several types of injury.
DM adjudicates whether speed reduces. Examples, a leg injury, exhaustion, dizziness, vampiric energy drain, pain from a burn injury, and so on can reduce speed.
Rate of Healing
Each long rest removes one level of Injury. However, the definition of a long rest increases at higher levels of injury, requiring a longer time to recuperate from an injury.
Level 1: short rest 1 hour, long rest 8 hours
Level 2: short rest 8 hours, long rest 1 week
Level 3: short rest 1 week, long rest 2 months (bone fracture, 3rd-degree burn)
Level 4: short rest 2 months, long rest 6 months
Level 5: short rest 6 months, long rest 1 year
Level 6: nonmagical healing impossible
Note, a higher level of injury can also represent more area of an injury, such as a lengthier gash, extensive burn, multiple bone fractures, or so on.
Mention the parts that you find helpful and suggest any improvements. I call it the ‘Injury table’, but I plan to use it for exhaustion as a kind of injury.
The Dying condition means the possibility of the loss of life ... or limb.
Each time a character is reduced to zero hit points, a deep injury occurs, and the character suffers one increase in the level of injury.
Injury Table
Level 1 (minor): disadvantage on ability check
Level 2 (light): disadvantage on attack, possibly half speed
Level 3 (moderate): disadvantage on save
Level 4 (serious): automatically fail check, attack, and save
Level 5 (critical): nonfunctional, possibly speed 0
Level 6 (catastrophic): permanent loss, possibly amputation, possibly death
The DM specifies the type and location of the injury depending on the narrative context of the cause of injury.
Whether Level 6 results in a death depends on which bodypart becomes lost, such as a lost arm versus a lost heart. Yet, at DMs discretion, even an arm injury might cause death because of internal bleeding, blood loss, or so on. The DM may require death saves if reaching level 6 to determine whether a loss of life or limb, depending on the circumstances.
Treat exhaustion as one of several types of injury.
DM adjudicates whether speed reduces. Examples, a leg injury, exhaustion, dizziness, vampiric energy drain, pain from a burn injury, and so on can reduce speed.
Rate of Healing
Each long rest removes one level of Injury. However, the definition of a long rest increases at higher levels of injury, requiring a longer time to recuperate from an injury.
Level 1: short rest 1 hour, long rest 8 hours
Level 2: short rest 8 hours, long rest 1 week
Level 3: short rest 1 week, long rest 2 months (bone fracture, 3rd-degree burn)
Level 4: short rest 2 months, long rest 6 months
Level 5: short rest 6 months, long rest 1 year
Level 6: nonmagical healing impossible
Note, a higher level of injury can also represent more area of an injury, such as a lengthier gash, extensive burn, multiple bone fractures, or so on.
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