Maybe it's an edition of Pathfinder that's compatible with 5E D&D?
How does one distinguish between a Pathfinder which uses the 5E rules, and 5E?
Maybe it's an edition of Pathfinder that's compatible with 5E D&D?
How does one distinguish between a Pathfinder which uses the 5E rules, and 5E?
My interpretation would be that Paizo could be a 3PP that publishes "5E Compatible" products, as opposed to a "second party" publisher that produces official content. The difference here would be a company like Frog God Games releasing "Rappan Athuk" (3PP) and a company like Sasquatch releasing "Princes of the Apocalypse."
How does one distinguish between a Pathfinder which uses the 5E rules, and 5E?
That's not Pathfinder then, though. That's just 5E compatible products produced by the company who makes Pathfinder.
My point was that a 5E version of Pathfinder is indistinguishable from 5E. The main thing which distinguishes the two is that they are different rules systems, not the fluff text.
Unless a 5E version of Pathfinder merely means 5E versions of the setting/adventures, in which case go back to step 1.
(And I won't go into that, as I've literally just backed out of longer thread on that very topic!)
Reasonable compatibility with PF1/3.5/3.0/d20Modern. I want to be able to mix and match my stuff with as few problems as using 3.0 modules in a Pathfinder 1e game.
Improvements: simplify skill lists, give more skills to low skill classes, deal with LFQW, ruthlessly give all save or die/suck spells a save a round, possibly copy the 5e concentration rules, turn x/day powers generally into at will or once per encounter or recharge, give rogues and monks full BAB, more per encounter mechanics, PC save discrepancies at high levels, some sort of significantly better non-magical healing, separate culture from race, have a 4e DMG II style no magic loot option, allowing a full attacks with a move, clear rules for grappling, etc.
So why do so many want it to be a combat class when they could already have combat classes found in the Warrior classes?
If rogues aren't a combat class, then they are literally the only class in the game which is not. For a game where the majority of the minutes in a session are spent in combat, it's not really viable to have an entire class that doesn't participate in that.Why do many modern gamers feel "Rogue" = Combat class?