XGtE: are any of those flavor magic items any good?
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  1. #1
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    Minsc's Avatar

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    XGtE: are any of those flavor magic items any good?

    They seem like a lot of fun.
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  2. #2
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    The Great Druid (Lvl 17)



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    Sure, but many of them require an attunment slot, so they are less likely to be used at higher levels.

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    I like the hat that lets you pull out minor critters.

    Im playing a rogue/wizard and the dm let us choose one. I was tempted to get the hat that could be used as a focus. I thought that was awesome because you can do any wizard cantrip.

    They all seem situational, but you will need to be creative to make them work.
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    Defender (Lvl 8)



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    My Battlemaster recently used Heward's Handy Spice pouch to season some Axebeak roasted by the fire after the party took down a charging flock of them.

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    Grandfather of Assassins (Lvl 19)

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    Few of them require attunement, but the ones that do are actually fairly useful at lower levels.

    I throw a lot of 'minor' magic items into games that are non-combat items. They're the things that a noble would commission to make their lives easier - a pair of shells that can cast message once per day, a rod that vibrates on command, a lens that can count similar objects that the user is viewing, a ring that cleans the wearer as prestidigitation, etc... We use technology a lot - nobles that have access to wizards would likely seek to obtain similar benefits.

  6. #6
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    Orcus on an Off-Day (Lvl 22)



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    Perfume of Bewitching and Moonblade are the ones that se common use imc. Recently had a perfumier reward a dashing noble for killing monsters in her back yard and I had an obvious choice...

  7. #7
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    Grandmaster of Flowers (Lvl 18)



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    If you put it out there and someone in an adventuring party doesn't fall in love with the Cloak of Billowing, I'd be shocked. It's gloriously fun and absurd.
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  8. #8
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    A 1e title so awesome it's not in the book (Lvl 21)



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    OMG, clockwork amulet is amazing. It's often very easy to calculate the monster's AC, and it's often low enough that a 10 hits, so this item amounts to "1/day, automatic hit." And it doesn't require attunement! Should probably be Rare, not Common.

    Technically, since it doesn't require attunement, you could wear like 20 of them and just auto-hit all day long (although if a player of mine tried that I would explain that "rocks fall, you die" is also technically allowed).

    More good ones:
    - The pot of awakening has some utility for guarding your base. Combine it with a staff of flowers and protect your castle with wall of sentient rosebushes!
    - The rube of the war mage is super-sweet for any sort of spellcaster who also wants to use weapons. At higher levels its utility drops off because of the attunement requirement.
    - The bead of nourishment and the bead of refreshment don't say how much they weigh, but assuming they are MUCH lighter than normal rations, it would be good to have a few on hand as "emergency rations" if you get lost in the wilds or stuck on another plane of existence or something.

  9. #9
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    Grandfather of Assassins (Lvl 19)



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    The only one I remember is the wand of frowns/smiles. The Items were one of the disappointing sections as most items were useless. Still better then over a dozen pages of names.

  10. #10
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    The Great Druid (Lvl 17)



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    The flavor items are as good/bad as your creativity makes them.
    If you can think up uses or "descriptive text" ("I suddenly walk around the corner and strike a dramatic pose where the crowd can see me, my Cloak of Billowing adding to the visual effect; I want to look like I own the neighborhood and belong here") that relies on their effects, so much the better.
    OTOH, if you never remember them or think up anything they might do / help with, never mention the item, it then is useless.

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