ZEITGEIST Adventure 12 Question [Spoilers, natch]
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  1. #1
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    Adventure 12 Question [Spoilers, natch]

    Okay, so we DMs know how the PCs are getting back from the Gyre, but how do they think they are doing it? I dont think my players will be happy about going if the trip is theoretically one way.

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    Quote Originally Posted by gideonpepys View Post
    Okay, so we DMs know how the PCs are getting back from the Gyre, but how do they think they are doing it? I dont think my players will be happy about going if the trip is theoretically one way.
    I think, at this point in the game, the PCs are generally on a level of resourcefulness that they should be thinking that they can find a way; that something will present itself.

    If it's played up as necessary to save reality, or to stop Nicodemus then the PCs will have little reason not to go. At this point, hero has an implication of sacrifice I think.

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    Quote Originally Posted by Zipster View Post
    I think, at this point in the game, the PCs are generally on a level of resourcefulness that they should be thinking that they can find a way; that something will present itself.

    If it's played up as necessary to save reality, or to stop Nicodemus then the PCs will have little reason not to go. At this point, hero has an implication of sacrifice I think.
    Something like this, then?

    https://m.youtube.com/watch?v=Y5YW4qKOAVM

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    Perfect

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    "Harkover is trying to test a planar travel spell to reach the Gyre, but
    so far he has been unsuccessful. Divinations have suggested that a path
    will be revealed to them soon, though."

    I'd call it just an extension of that, really. "Signs point to you finding a way back."

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    IIRC there are very limited ways of teleporting into uknown location, but plenty of ways to teleport to a known magic circle. As Lanjyr is (presumably) no longer cut from the multiverse, there should be no problems in casting a reverse portal spell and just popping back to Flint... right, guys? Guys?

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