Satyrn
First Post
What boy doesn't remember when he found his dad's stash of +3 magic magazines hidden in the attic?
Show me that boy, and I'll show you a Millennial.
What boy doesn't remember when he found his dad's stash of +3 magic magazines hidden in the attic?
(My search fu both in the books and online is very weak today)
RAW:
Ranged magic weapons, do they add their magic bonus to both the attack and damage roles?
Magic ammunition, do they? Do they stack with magic weapons?
The stacking rules are in the DMG errata. Basically, unless they have the exact same name they stack. So +2 arrows and a +1 bow will give you +3 to attack and damage.
Thanks you two. That's what I was leaning towards, but was just wanting to make sure I wasn't missing something that couldn't really be foundThey stack.
This isn't spelled out anywhere, though. There just isn't an exception that prevents it.
Another example of a rule you can't find because it is a negation that just isn't there.
The concept of typed bonuses (grouping bonuses into "types"; you can only benefit from one bonus of any given type) doesn't exist at all in 5th edition.Aren't they both "Enhancement" bonuses?
I think RAW says that ammo that hits is destroyed, and ammo that misses their is a chance to collect undamaged. I'll keep looking.
Maybe sage advice has something...
And just to clear up this last question: In the PH equipment section, when it defines ammunition it says that the character can recover half his used ammo (hit or missed) after a fight by spending one minute gathering it up.
How you integrate that with the DMG's description of +x ammunition becoming non-magical on a hit is another question.
That's extremely simple.
The DMG is discussing the magical charge. The PHB is discussing the physical object.
First all magic ammo that hits become non-magical. Then you find half of what you have shot. Regardless of whether any given arrow, bolt or bullet was or remains magical.
Simple.