My group consists of:
A Power Gamer who has ADD and thus the attention span of a gnat at times. Despite that, he is into the game, likes playing, but is not very versed on the background (he is also a relatively new addition so I don't expect him to know everything about the group's past).
A reformed power gamer who loves to read the story hour (likes to see his name in lights I think) and is very into the story, npcs, etc. Only real flaw is that he concentrates heavily on the things that involve him to the point that he does not have good recall for any event that doesn't involve him in anyway.
A rock solid player who makes really bad choices at the worst times. This guy knows constantly what is going on, and other than a few side NPC names, generally has perfect recall on what has happened before. Now if I could just get him to not make silly mistakes in game his characters would live longer.
A 3rd edition newb. This guy not only comes in with a rules deficiency, but he also does not put much effort into learning what he needs to learn to play his character better. For a game that is in the 11-12th level range right now that is a serious hinderance.
A first edition player. Literally this guys other group still plays 1st edition. Thats fine. He is a very intentive player, but a little slow on picking up on some plots though. When before one session he told me he went back and read the entire story hour from the beginning so he could read up on ONE NPC's involvement I knew I had found a good player.
And the cornerstone of the group. This guy is everything a DM wants in a player. He thinks things through, he remembers details, he is attentive, he is just about the perfect player.
So I think the group has a wide mix of players, and frankly I love it that way. While I may sound a bit frustrated at some of the above players, I think the group has a good mix, and they tend to work well together at this point.
- Wraith